Wm4::Query3::Det3(Real fX0, Real fY0, Real fZ0, Real fX1, Real fY1, Real fZ1, Real fX2, Real fY2, Real fZ2) | Wm4::Query3< Real > | [inline, protected, static] |
Wm4::Query3::Det4(Real fX0, Real fY0, Real fZ0, Real fW0, Real fX1, Real fY1, Real fZ1, Real fW1, Real fX2, Real fY2, Real fZ2, Real fW2, Real fX3, Real fY3, Real fZ3, Real fW3) | Wm4::Query3< Real > | [inline, protected, static] |
Wm4::Query3::Dot(Real fX0, Real fY0, Real fZ0, Real fX1, Real fY1, Real fZ1) | Wm4::Query3< Real > | [inline, protected, static] |
GetQuantity() const | Wm4::Query3< Real > | [inline] |
GetType() const | Wm4::Query3Int64< Real > | [inline, virtual] |
GetVertices() const | Wm4::Query3< Real > | [inline] |
m_akVertex | Wm4::Query3< Real > | [protected] |
m_iVQuantity | Wm4::Query3< Real > | [protected] |
QT_FILTERED enum value | Wm4::Query | |
QT_INT64 enum value | Wm4::Query | |
QT_INTEGER enum value | Wm4::Query | |
QT_RATIONAL enum value | Wm4::Query | |
QT_REAL enum value | Wm4::Query | |
Query() | Wm4::Query | [inline, protected] |
Query3(int iVQuantity, const Vector3< Real > *akVertex) | Wm4::Query3< Real > | [inline] |
Query3Int64(int iVQuantity, const Vector3< Real > *akVertex) | Wm4::Query3Int64< Real > | [inline] |
ToCircumsphere(const Vector3< Real > &rkP, int iV0, int iV1, int iV2, int iV3) const | Wm4::Query3Int64< Real > | [inline, virtual] |
Wm4::Query3::ToCircumsphere(int i, int iV0, int iV1, int iV2, int iV3) const | Wm4::Query3< Real > | [inline, virtual] |
ToPlane(const Vector3< Real > &rkP, int iV0, int iV1, int iV2) const | Wm4::Query3Int64< Real > | [inline, virtual] |
Wm4::Query3::ToPlane(int i, int iV0, int iV1, int iV2) const | Wm4::Query3< Real > | [inline, virtual] |
ToTetrahedron(int i, int iV0, int iV1, int iV2, int iV3) const | Wm4::Query3< Real > | [inline, virtual] |
ToTetrahedron(const Vector3< Real > &rkP, int iV0, int iV1, int iV2, int iV3) const | Wm4::Query3< Real > | [inline, virtual] |
Type enum name | Wm4::Query | |
~Query() | Wm4::Query | [inline, virtual] |
~Query3() | Wm4::Query3< Real > | [inline, virtual] |