Wm4Query2Filtered.inl

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 namespace Wm4
00018 {
00019 //----------------------------------------------------------------------------
00020 template <class Real>
00021 Query2Filtered<Real>::Query2Filtered (int iVQuantity,
00022     const Vector2<Real>* akVertex, Real fUncertainty)
00023     :
00024     Query2<Real>(iVQuantity,akVertex),
00025     m_kRQuery(iVQuantity,akVertex)
00026 {
00027     assert((Real)0.0 <= fUncertainty && fUncertainty <= (Real)1.0);
00028     m_fUncertainty = fUncertainty;
00029 }
00030 //----------------------------------------------------------------------------
00031 template <class Real>
00032 Query2Filtered<Real>::~Query2Filtered ()
00033 {
00034 }
00035 //----------------------------------------------------------------------------
00036 template <class Real>
00037 Query::Type Query2Filtered<Real>::GetType () const
00038 {
00039     return Query::QT_FILTERED;
00040 }
00041 //----------------------------------------------------------------------------
00042 template <class Real>
00043 int Query2Filtered<Real>::ToLine (const Vector2<Real>& rkP, int iV0, int iV1)
00044     const
00045 {
00046     const Vector2<Real>& rkV0 = m_akVertex[iV0];
00047     const Vector2<Real>& rkV1 = m_akVertex[iV1];
00048 
00049     Real fX0 = rkP[0] - rkV0[0];
00050     Real fY0 = rkP[1] - rkV0[1];
00051     Real fX1 = rkV1[0] - rkV0[0];
00052     Real fY1 = rkV1[1] - rkV0[1];
00053 
00054     Real fLen0 = Math<Real>::Sqrt(fX0*fX0 + fY0*fY0);
00055     Real fLen1 = Math<Real>::Sqrt(fX1*fX1 + fY1*fY1);
00056     Real fScaledUncertainty = m_fUncertainty*fLen0*fLen1;
00057 
00058     Real fDet2 = Det2(fX0,fY0,fX1,fY1);
00059     if (Math<Real>::FAbs(fDet2) >= fScaledUncertainty)
00060     {
00061         return (fDet2 > (Real)0.0 ? +1 : (fDet2 < (Real)0.0 ? -1 : 0));
00062     }
00063 
00064     return m_kRQuery.ToLine(rkP,iV0,iV1);
00065 }
00066 //----------------------------------------------------------------------------
00067 template <class Real>
00068 int Query2Filtered<Real>::ToCircumcircle (const Vector2<Real>& rkP, int iV0,
00069     int iV1, int iV2) const
00070 {
00071     const Vector2<Real>& rkV0 = m_akVertex[iV0];
00072     const Vector2<Real>& rkV1 = m_akVertex[iV1];
00073     const Vector2<Real>& rkV2 = m_akVertex[iV2];
00074 
00075     Real fS0x = rkV0[0] + rkP[0];
00076     Real fD0x = rkV0[0] - rkP[0];
00077     Real fS0y = rkV0[1] + rkP[1];
00078     Real fD0y = rkV0[1] - rkP[1];
00079     Real fS1x = rkV1[0] + rkP[0];
00080     Real fD1x = rkV1[0] - rkP[0];
00081     Real fS1y = rkV1[1] + rkP[1];
00082     Real fD1y = rkV1[1] - rkP[1];
00083     Real fS2x = rkV2[0] + rkP[0];
00084     Real fD2x = rkV2[0] - rkP[0];
00085     Real fS2y = rkV2[1] + rkP[1];
00086     Real fD2y = rkV2[1] - rkP[1];
00087     Real fZ0 = fS0x*fD0x + fS0y*fD0y;
00088     Real fZ1 = fS1x*fD1x + fS1y*fD1y;
00089     Real fZ2 = fS2x*fD2x + fS2y*fD2y;
00090 
00091     Real fLen0 = Math<Real>::Sqrt(fD0x*fD0x + fD0y*fD0y + fZ0*fZ0);
00092     Real fLen1 = Math<Real>::Sqrt(fD1x*fD1x + fD1y*fD1y + fZ1*fZ1);
00093     Real fLen2 = Math<Real>::Sqrt(fD2x*fD2x + fD2y*fD2y + fZ2*fZ2);
00094     Real fScaledUncertainty = m_fUncertainty*fLen0*fLen1*fLen2;
00095 
00096     Real fDet3 = Det3(fD0x,fD0y,fZ0,fD1x,fD1y,fZ1,fD2x,fD2y,fZ2);
00097     if (Math<Real>::FAbs(fDet3) >= fScaledUncertainty)
00098     {
00099         return (fDet3 < (Real)0.0 ? 1 : (fDet3 > (Real)0.0 ? -1 : 0));
00100     }
00101 
00102     return m_kRQuery.ToCircumcircle(rkP,iV0,iV1,iV2);
00103 }
00104 //----------------------------------------------------------------------------
00105 } //namespace Wm4

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