, including all inherited members.
| Adjoint() const | Wm4::Matrix3< Real > | [inline] |
| Determinant() const | Wm4::Matrix3< Real > | [inline] |
| DiagonalTimes(const Vector3< Real > &rkDiag) const | Wm4::Matrix3< Real > | [inline] |
| EigenDecomposition(Matrix3 &rkRot, Matrix3 &rkDiag) const | Wm4::Matrix3< Real > | [inline] |
| FromAxisAngle(const Vector3< Real > &rkAxis, Real fAngle) | Wm4::Matrix3< Real > | [inline] |
| FromEulerAnglesXYZ(Real fXAngle, Real fYAngle, Real fZAngle) | Wm4::Matrix3< Real > | [inline] |
| FromEulerAnglesXZY(Real fXAngle, Real fZAngle, Real fYAngle) | Wm4::Matrix3< Real > | [inline] |
| FromEulerAnglesYXZ(Real fYAngle, Real fXAngle, Real fZAngle) | Wm4::Matrix3< Real > | [inline] |
| FromEulerAnglesYZX(Real fYAngle, Real fZAngle, Real fXAngle) | Wm4::Matrix3< Real > | [inline] |
| FromEulerAnglesZXY(Real fZAngle, Real fXAngle, Real fYAngle) | Wm4::Matrix3< Real > | [inline] |
| FromEulerAnglesZYX(Real fZAngle, Real fYAngle, Real fXAngle) | Wm4::Matrix3< Real > | [inline] |
| GetColumn(int iCol) const | Wm4::Matrix3< Real > | [inline] |
| GetColumnMajor(Real *afCMajor) const | Wm4::Matrix3< Real > | [inline] |
| GetRow(int iRow) const | Wm4::Matrix3< Real > | [inline] |
| IDENTITY | Wm4::Matrix3< Real > | [static] |
| Inverse() const | Wm4::Matrix3< Real > | [inline] |
| MakeDiagonal(Real fM00, Real fM11, Real fM22) | Wm4::Matrix3< Real > | [inline] |
| MakeIdentity() | Wm4::Matrix3< Real > | [inline] |
| MakeTensorProduct(const Vector3< Real > &rkU, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
| MakeZero() | Wm4::Matrix3< Real > | [inline] |
| Matrix3(bool bZero=true) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(Real fM00, Real fM01, Real fM02, Real fM10, Real fM11, Real fM12, Real fM20, Real fM21, Real fM22) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(const Real afEntry[9], bool bRowMajor) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(const Vector3< Real > &rkU, const Vector3< Real > &rkV, const Vector3< Real > &rkW, bool bColumns) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(const Vector3< Real > *akV, bool bColumns) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(Real fM00, Real fM11, Real fM22) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(const Vector3< Real > &rkAxis, Real fAngle) | Wm4::Matrix3< Real > | [inline] |
| Matrix3(const Vector3< Real > &rkU, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
| operator const Real *() const | Wm4::Matrix3< Real > | [inline] |
| operator Real *() | Wm4::Matrix3< Real > | [inline] |
| operator!=(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator()(int iRow, int iCol) const | Wm4::Matrix3< Real > | [inline] |
| operator()(int iRow, int iCol) | Wm4::Matrix3< Real > | [inline] |
| operator*(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator*(Real fScalar) const | Wm4::Matrix3< Real > | [inline] |
| operator*(const Vector3< Real > &rkV) const | Wm4::Matrix3< Real > | [inline] |
| operator*=(Real fScalar) | Wm4::Matrix3< Real > | [inline] |
| operator+(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator+=(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
| operator-(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator-() const | Wm4::Matrix3< Real > | [inline] |
| operator-=(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
| operator/(Real fScalar) const | Wm4::Matrix3< Real > | [inline] |
| operator/=(Real fScalar) | Wm4::Matrix3< Real > | [inline] |
| operator<(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator<=(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator=(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
| operator==(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator>(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator>=(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| operator[](int iRow) const | Wm4::Matrix3< Real > | [inline] |
| operator[](int iRow) | Wm4::Matrix3< Real > | [inline] |
| Orthonormalize() | Wm4::Matrix3< Real > | [inline] |
| QDUDecomposition(Matrix3 &rkQ, Matrix3 &rkD, Matrix3 &rkU) const | Wm4::Matrix3< Real > | [inline] |
| QForm(const Vector3< Real > &rkU, const Vector3< Real > &rkV) const | Wm4::Matrix3< Real > | [inline] |
| SetColumn(int iCol, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
| SetRow(int iRow, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
| SingularValueComposition(const Matrix3 &rkL, const Matrix3 &rkS, const Matrix3 &rkR) | Wm4::Matrix3< Real > | [inline] |
| SingularValueDecomposition(Matrix3 &rkL, Matrix3 &rkS, Matrix3 &rkR) const | Wm4::Matrix3< Real > | [inline] |
| Slerp(Real fT, const Matrix3 &rkR0, const Matrix3 &rkR1) | Wm4::Matrix3< Real > | [inline] |
| TimesDiagonal(const Vector3< Real > &rkDiag) const | Wm4::Matrix3< Real > | [inline] |
| TimesTranspose(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| ToAxisAngle(Vector3< Real > &rkAxis, Real &rfAngle) const | Wm4::Matrix3< Real > | [inline] |
| ToEulerAnglesXYZ(Real &rfXAngle, Real &rfYAngle, Real &rfZAngle) const | Wm4::Matrix3< Real > | [inline] |
| ToEulerAnglesXZY(Real &rfXAngle, Real &rfZAngle, Real &rfYAngle) const | Wm4::Matrix3< Real > | [inline] |
| ToEulerAnglesYXZ(Real &rfYAngle, Real &rfXAngle, Real &rfZAngle) const | Wm4::Matrix3< Real > | [inline] |
| ToEulerAnglesYZX(Real &rfYAngle, Real &rfZAngle, Real &rfXAngle) const | Wm4::Matrix3< Real > | [inline] |
| ToEulerAnglesZXY(Real &rfZAngle, Real &rfXAngle, Real &rfYAngle) const | Wm4::Matrix3< Real > | [inline] |
| ToEulerAnglesZYX(Real &rfZAngle, Real &rfYAngle, Real &rfXAngle) const | Wm4::Matrix3< Real > | [inline] |
| Transpose() const | Wm4::Matrix3< Real > | [inline] |
| TransposeTimes(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
| ZERO | Wm4::Matrix3< Real > | [static] |