, including all inherited members.
Adjoint() const | Wm4::Matrix3< Real > | [inline] |
Determinant() const | Wm4::Matrix3< Real > | [inline] |
DiagonalTimes(const Vector3< Real > &rkDiag) const | Wm4::Matrix3< Real > | [inline] |
EigenDecomposition(Matrix3 &rkRot, Matrix3 &rkDiag) const | Wm4::Matrix3< Real > | [inline] |
FromAxisAngle(const Vector3< Real > &rkAxis, Real fAngle) | Wm4::Matrix3< Real > | [inline] |
FromEulerAnglesXYZ(Real fXAngle, Real fYAngle, Real fZAngle) | Wm4::Matrix3< Real > | [inline] |
FromEulerAnglesXZY(Real fXAngle, Real fZAngle, Real fYAngle) | Wm4::Matrix3< Real > | [inline] |
FromEulerAnglesYXZ(Real fYAngle, Real fXAngle, Real fZAngle) | Wm4::Matrix3< Real > | [inline] |
FromEulerAnglesYZX(Real fYAngle, Real fZAngle, Real fXAngle) | Wm4::Matrix3< Real > | [inline] |
FromEulerAnglesZXY(Real fZAngle, Real fXAngle, Real fYAngle) | Wm4::Matrix3< Real > | [inline] |
FromEulerAnglesZYX(Real fZAngle, Real fYAngle, Real fXAngle) | Wm4::Matrix3< Real > | [inline] |
GetColumn(int iCol) const | Wm4::Matrix3< Real > | [inline] |
GetColumnMajor(Real *afCMajor) const | Wm4::Matrix3< Real > | [inline] |
GetRow(int iRow) const | Wm4::Matrix3< Real > | [inline] |
IDENTITY | Wm4::Matrix3< Real > | [static] |
Inverse() const | Wm4::Matrix3< Real > | [inline] |
MakeDiagonal(Real fM00, Real fM11, Real fM22) | Wm4::Matrix3< Real > | [inline] |
MakeIdentity() | Wm4::Matrix3< Real > | [inline] |
MakeTensorProduct(const Vector3< Real > &rkU, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
MakeZero() | Wm4::Matrix3< Real > | [inline] |
Matrix3(bool bZero=true) | Wm4::Matrix3< Real > | [inline] |
Matrix3(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
Matrix3(Real fM00, Real fM01, Real fM02, Real fM10, Real fM11, Real fM12, Real fM20, Real fM21, Real fM22) | Wm4::Matrix3< Real > | [inline] |
Matrix3(const Real afEntry[9], bool bRowMajor) | Wm4::Matrix3< Real > | [inline] |
Matrix3(const Vector3< Real > &rkU, const Vector3< Real > &rkV, const Vector3< Real > &rkW, bool bColumns) | Wm4::Matrix3< Real > | [inline] |
Matrix3(const Vector3< Real > *akV, bool bColumns) | Wm4::Matrix3< Real > | [inline] |
Matrix3(Real fM00, Real fM11, Real fM22) | Wm4::Matrix3< Real > | [inline] |
Matrix3(const Vector3< Real > &rkAxis, Real fAngle) | Wm4::Matrix3< Real > | [inline] |
Matrix3(const Vector3< Real > &rkU, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
operator const Real *() const | Wm4::Matrix3< Real > | [inline] |
operator Real *() | Wm4::Matrix3< Real > | [inline] |
operator!=(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator()(int iRow, int iCol) const | Wm4::Matrix3< Real > | [inline] |
operator()(int iRow, int iCol) | Wm4::Matrix3< Real > | [inline] |
operator*(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator*(Real fScalar) const | Wm4::Matrix3< Real > | [inline] |
operator*(const Vector3< Real > &rkV) const | Wm4::Matrix3< Real > | [inline] |
operator*=(Real fScalar) | Wm4::Matrix3< Real > | [inline] |
operator+(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator+=(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
operator-(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator-() const | Wm4::Matrix3< Real > | [inline] |
operator-=(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
operator/(Real fScalar) const | Wm4::Matrix3< Real > | [inline] |
operator/=(Real fScalar) | Wm4::Matrix3< Real > | [inline] |
operator<(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator<=(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator=(const Matrix3 &rkM) | Wm4::Matrix3< Real > | [inline] |
operator==(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator>(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator>=(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
operator[](int iRow) const | Wm4::Matrix3< Real > | [inline] |
operator[](int iRow) | Wm4::Matrix3< Real > | [inline] |
Orthonormalize() | Wm4::Matrix3< Real > | [inline] |
QDUDecomposition(Matrix3 &rkQ, Matrix3 &rkD, Matrix3 &rkU) const | Wm4::Matrix3< Real > | [inline] |
QForm(const Vector3< Real > &rkU, const Vector3< Real > &rkV) const | Wm4::Matrix3< Real > | [inline] |
SetColumn(int iCol, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
SetRow(int iRow, const Vector3< Real > &rkV) | Wm4::Matrix3< Real > | [inline] |
SingularValueComposition(const Matrix3 &rkL, const Matrix3 &rkS, const Matrix3 &rkR) | Wm4::Matrix3< Real > | [inline] |
SingularValueDecomposition(Matrix3 &rkL, Matrix3 &rkS, Matrix3 &rkR) const | Wm4::Matrix3< Real > | [inline] |
Slerp(Real fT, const Matrix3 &rkR0, const Matrix3 &rkR1) | Wm4::Matrix3< Real > | [inline] |
TimesDiagonal(const Vector3< Real > &rkDiag) const | Wm4::Matrix3< Real > | [inline] |
TimesTranspose(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
ToAxisAngle(Vector3< Real > &rkAxis, Real &rfAngle) const | Wm4::Matrix3< Real > | [inline] |
ToEulerAnglesXYZ(Real &rfXAngle, Real &rfYAngle, Real &rfZAngle) const | Wm4::Matrix3< Real > | [inline] |
ToEulerAnglesXZY(Real &rfXAngle, Real &rfZAngle, Real &rfYAngle) const | Wm4::Matrix3< Real > | [inline] |
ToEulerAnglesYXZ(Real &rfYAngle, Real &rfXAngle, Real &rfZAngle) const | Wm4::Matrix3< Real > | [inline] |
ToEulerAnglesYZX(Real &rfYAngle, Real &rfZAngle, Real &rfXAngle) const | Wm4::Matrix3< Real > | [inline] |
ToEulerAnglesZXY(Real &rfZAngle, Real &rfXAngle, Real &rfYAngle) const | Wm4::Matrix3< Real > | [inline] |
ToEulerAnglesZYX(Real &rfZAngle, Real &rfYAngle, Real &rfXAngle) const | Wm4::Matrix3< Real > | [inline] |
Transpose() const | Wm4::Matrix3< Real > | [inline] |
TransposeTimes(const Matrix3 &rkM) const | Wm4::Matrix3< Real > | [inline] |
ZERO | Wm4::Matrix3< Real > | [static] |