Wm4System.h File Reference

#include "Wm4FoundationLIB.h"
#include "Wm4Platforms.h"
#include <cassert>
#include <cctype>
#include <cfloat>
#include <cmath>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <iostream>
#include <fstream>
#include <algorithm>
#include <exception>
#include <list>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <utility>
#include <vector>
#include "Wm4Memory.h"
#include "Wm4System.inl"
#include "Wm4THashSet.h"
#include "Wm4THashTable.h"
#include "Wm4TMinHeap.h"
#include "Wm4TStringHashTable.h"
#include "Wm4TSmallUnorderedSet.h"
#include "Wm4TTuple.h"

Go to the source code of this file.

Classes

class  Wm4::System

Namespaces

namespace  Wm4
 

The namespace of the WildMagic library.


Functions

template<class T >
void Wm4::Allocate (int iCols, int iRows, int iSlices, T ***&raaatArray)
template<class T >
void Wm4::Allocate (int iCols, int iRows, T **&raatArray)
template<class T >
void Wm4::Deallocate (T ***&raaatArray)
template<class T >
static void Wm4::Deallocate (T **&raatArray)

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