#include "Wm4FoundationLIB.h"#include "Wm4Platforms.h"#include <cassert>#include <cctype>#include <cfloat>#include <cmath>#include <cstdarg>#include <cstddef>#include <cstdio>#include <cstdlib>#include <cstring>#include <ctime>#include <iostream>#include <fstream>#include <algorithm>#include <exception>#include <list>#include <map>#include <queue>#include <set>#include <stack>#include <string>#include <utility>#include <vector>#include "Wm4Memory.h"#include "Wm4System.inl"#include "Wm4THashSet.h"#include "Wm4THashTable.h"#include "Wm4TMinHeap.h"#include "Wm4TStringHashTable.h"#include "Wm4TSmallUnorderedSet.h"#include "Wm4TTuple.h"Go to the source code of this file.
Classes | |
| class | Wm4::System |
Namespaces | |
| namespace | Wm4 |
The namespace of the WildMagic library. | |
Functions | |
| template<class T > | |
| void | Wm4::Allocate (int iCols, int iRows, int iSlices, T ***&raaatArray) |
| template<class T > | |
| void | Wm4::Allocate (int iCols, int iRows, T **&raatArray) |
| template<class T > | |
| void | Wm4::Deallocate (T ***&raaatArray) |
| template<class T > | |
| static void | Wm4::Deallocate (T **&raatArray) |
1.6.1