MeshCore::MeshFacetGrid Member List

This is the complete list of members for MeshCore::MeshFacetGrid, including all inherited members.
_aulGridMeshCore::MeshGrid [protected]
_fGridLenXMeshCore::MeshGrid [protected]
_fGridLenYMeshCore::MeshGrid [protected]
_fGridLenZMeshCore::MeshGrid [protected]
_fMinXMeshCore::MeshGrid [protected]
_fMinYMeshCore::MeshGrid [protected]
_fMinZMeshCore::MeshGrid [protected]
_pclMeshMeshCore::MeshGrid [protected]
_ulCtElementsMeshCore::MeshGrid [protected]
_ulCtGridsXMeshCore::MeshGrid [protected]
_ulCtGridsYMeshCore::MeshGrid [protected]
_ulCtGridsZMeshCore::MeshGrid [protected]
AddFacet(const MeshGeomFacet &rclFacet, unsigned long ulFacetIndex, float fEpsilon=0.0f)MeshCore::MeshFacetGrid [inline, protected]
Attach(const MeshKernel &rclM)MeshCore::MeshGrid [virtual]
CalculateGridLength(unsigned long ulCtGrid, unsigned long ulMaxGrids)MeshCore::MeshGrid [protected, virtual]
CalculateGridLength(int iCtGridPerAxis)MeshCore::MeshGrid [protected, virtual]
CheckPos(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid [inline]
CheckPosition(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshGrid
Clear(void)MeshCore::MeshGrid [protected, virtual]
GetBoundBox(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid [inline]
GetBoundBox(void) const MeshCore::MeshGrid [inline]
GetCtElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid [inline]
GetCtGrids(unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshGrid [inline, virtual]
GetElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ, std::set< unsigned long > &raclInd) const MeshCore::MeshGrid
GetElements(const Base::Vector3f &rclPoint, std::vector< unsigned long > &aulFacets) const MeshCore::MeshGrid
GetGridLengths(float &rfLenX, float &rfLenY, float &rfLenZ) const MeshCore::MeshGrid [inline, virtual]
GetHull(unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, std::set< unsigned long > &raclInd) const MeshCore::MeshGrid
GetIndexToPosition(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid
GetMeshBoundBox(void) const MeshCore::MeshGrid [inline]
GetPositionToIndex(unsigned long id, unsigned long &ulX, unsigned long &ulY, unsigned long &ulZ) const MeshCore::MeshGrid
HasElements(void) const MeshCore::MeshFacetGrid [inline, protected, virtual]
InitGrid(void)MeshCore::MeshGrid [protected, virtual]
Inside(const Base::BoundBox3f &rclBB, std::vector< unsigned long > &raulElements, bool bDelDoubles=true) const MeshCore::MeshGrid [virtual]
Inside(const Base::BoundBox3f &rclBB, std::set< unsigned long > &raulElementss) const MeshCore::MeshGrid [virtual]
Inside(const Base::BoundBox3f &rclBB, std::vector< unsigned long > &raulElements, const Base::Vector3f &rclOrg, float fMaxDist, bool bDelDoubles=true) const MeshCore::MeshGrid [virtual]
MeshFacetGrid(const MeshKernel &rclM)MeshCore::MeshFacetGrid
MeshFacetGrid(void)MeshCore::MeshFacetGrid [inline]
MeshFacetGrid(const MeshKernel &rclM, unsigned long ulX, unsigned long ulY, unsigned long ulZ)MeshCore::MeshFacetGrid
MeshFacetGrid(const MeshKernel &rclM, int iCtGridPerAxis)MeshCore::MeshFacetGrid
MeshFacetGrid(const MeshKernel &rclM, float fGridLen)MeshCore::MeshFacetGrid
MeshGrid(const MeshKernel &rclM)MeshCore::MeshGrid [protected]
MeshGrid(void)MeshCore::MeshGrid [protected]
MeshGridIterator classMeshCore::MeshGrid [friend]
Pos(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshFacetGrid [inline, protected]
Position(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshGrid [virtual]
PosWithCheck(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshFacetGrid [inline, protected]
Rebuild(unsigned long ulPerGrid=MESH_CT_GRID, unsigned long ulMaxGrid=MESH_MAX_GRIDS)MeshCore::MeshGrid [virtual]
Rebuild(int iCtGridPerAxis=MESH_CT_GRID_PER_AXIS)MeshCore::MeshGrid [virtual]
Rebuild(unsigned long ulX, unsigned long ulY, unsigned long ulZ)MeshCore::MeshGrid [virtual]
RebuildGrid(void)MeshCore::MeshFacetGrid [protected, virtual]
SearchNearestFacetInGrid(unsigned long ulX, unsigned long ulY, unsigned long ulZ, const Base::Vector3f &rclPt, float &rfMinDist, unsigned long &rulFacetInd) const MeshCore::MeshFacetGrid
SearchNearestFacetInHull(unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, const Base::Vector3f &rclPt, unsigned long &rulFacetInd, float &rfMinDist) const MeshCore::MeshFacetGrid
SearchNearestFromPoint(const Base::Vector3f &rclPt) const MeshCore::MeshFacetGrid
SearchNearestFromPoint(const Base::Vector3f &rclPt, float fMaxSearchArea) const MeshCore::MeshFacetGrid
MeshCore::MeshGrid::SearchNearestFromPoint(const Base::Vector3f &rclPt, std::set< unsigned long > &rclInd) const MeshCore::MeshGrid
Validate(const MeshKernel &rclM)MeshCore::MeshFacetGrid [virtual]
Validate(void)MeshCore::MeshFacetGrid [virtual]
Verify() const MeshCore::MeshFacetGrid [virtual]
~MeshFacetGrid(void)MeshCore::MeshFacetGrid [inline, virtual]
~MeshGrid(void)MeshCore::MeshGrid [inline, virtual]

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