, including all inherited members.
Create(int iVQuantity, Vector3< Real > *akVertex, int iTQuantity, const int *aiIndex) | Wm4::MeshSmoother< Real > | [inline] |
Destroy() | Wm4::MeshSmoother< Real > | [inline] |
GetIndices() const | Wm4::MeshSmoother< Real > | [inline] |
GetMeans() const | Wm4::MeshSmoother< Real > | [inline] |
GetNormals() const | Wm4::MeshSmoother< Real > | [inline] |
GetNormalWeight(int i, Real fTime) | Wm4::MeshSmoother< Real > | [inline, protected, virtual] |
GetTangentWeight(int i, Real fTime) | Wm4::MeshSmoother< Real > | [inline, protected, virtual] |
GetTQuantity() const | Wm4::MeshSmoother< Real > | [inline] |
GetVertices() const | Wm4::MeshSmoother< Real > | [inline] |
GetVQuantity() const | Wm4::MeshSmoother< Real > | [inline] |
m_aiIndex | Wm4::MeshSmoother< Real > | [protected] |
m_aiNeighborCount | Wm4::MeshSmoother< Real > | [protected] |
m_akMean | Wm4::MeshSmoother< Real > | [protected] |
m_akNormal | Wm4::MeshSmoother< Real > | [protected] |
m_akVertex | Wm4::MeshSmoother< Real > | [protected] |
m_iTQuantity | Wm4::MeshSmoother< Real > | [protected] |
m_iVQuantity | Wm4::MeshSmoother< Real > | [protected] |
MeshSmoother(int iVQuantity, Vector3< Real > *akVertex, int iTQuantity, const int *aiIndex) | Wm4::MeshSmoother< Real > | [inline] |
MeshSmoother() | Wm4::MeshSmoother< Real > | [inline] |
Update(Real fTime=(Real) 0.0) | Wm4::MeshSmoother< Real > | [inline] |
VertexInfluenced(int i, Real fTime) | Wm4::MeshSmoother< Real > | [inline, protected, virtual] |
~MeshSmoother() | Wm4::MeshSmoother< Real > | [inline, virtual] |