00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 #ifndef WM4LINE3_H 00018 #define WM4LINE3_H 00019 00020 #include "Wm4FoundationLIB.h" 00021 #include "Wm4Vector3.h" 00022 00023 namespace Wm4 00024 { 00025 00026 template <class Real> 00027 class Line3 00028 { 00029 public: 00030 // The line is represented as P+t*D where P is the line origin and D is 00031 // a unit-length direction vector. The user must ensure that the 00032 // direction vector satisfies this condition. 00033 00034 // construction 00035 Line3 (); // uninitialized 00036 Line3 (const Vector3<Real>& rkOrigin, const Vector3<Real>& rkDirection); 00037 00038 Vector3<Real> Origin, Direction; 00039 }; 00040 00041 } //namespace Wm4 00042 00043 #include "Wm4Line3.inl" 00044 00045 namespace Wm4 00046 { 00047 typedef Line3<float> Line3f; 00048 typedef Line3<double> Line3d; 00049 } 00050 00051 #endif