00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 #ifndef WM4DELPOLYGONEDGE_H 00018 #define WM4DELPOLYGONEDGE_H 00019 00020 #include "Wm4FoundationLIB.h" 00021 #include "Wm4VEManifoldMesh.h" 00022 #include "Wm4DelTriangle.h" 00023 00024 namespace Wm4 00025 { 00026 00027 template <class Real> 00028 class WM4_FOUNDATION_ITEM DelPolygonEdge : public VEManifoldMesh::Edge 00029 { 00030 public: 00031 DelPolygonEdge (int iV0 = -1, int iV1 = -1, int iNullIndex = -1, 00032 DelTriangle<Real>* pkTri = 0); 00033 00034 static VEManifoldMesh::EPtr ECreator (int iV0, int iV1); 00035 00036 int NullIndex; 00037 DelTriangle<Real>* Tri; 00038 }; 00039 00040 typedef DelPolygonEdge<float> DelPolygonEdgef; 00041 typedef DelPolygonEdge<double> DelPolygonEdged; 00042 00043 } 00044 00045 #endif