Wm4Query2TInteger.inl

Go to the documentation of this file.
00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 namespace Wm4
00018 {
00019 //----------------------------------------------------------------------------
00020 template <class Real>
00021 Query2TInteger<Real>::Query2TInteger (int iVQuantity,
00022     const Vector2<Real>* akVertex)
00023     :
00024     Query2<Real>(iVQuantity,akVertex)
00025 {
00026 }
00027 //----------------------------------------------------------------------------
00028 template <class Real>
00029 Query::Type Query2TInteger<Real>::GetType () const
00030 {
00031     return Query::QT_INTEGER;
00032 }
00033 //----------------------------------------------------------------------------
00034 template <class Real>
00035 int Query2TInteger<Real>::ToLine (const Vector2<Real>& rkP, int iV0, int iV1)
00036     const
00037 {
00038     const Vector2<Real>& rkV0 = m_akVertex[iV0];
00039     const Vector2<Real>& rkV1 = m_akVertex[iV1];
00040 
00041     TInteger<2> kX0((int)rkP[0] - (int)rkV0[0]);
00042     TInteger<2> kY0((int)rkP[1] - (int)rkV0[1]);
00043     TInteger<2> kX1((int)rkV1[0] - (int)rkV0[0]);
00044     TInteger<2> kY1((int)rkV1[1] - (int)rkV0[1]);
00045 
00046     TInteger<2> kDet2 = Det2(kX0,kY0,kX1,kY1);
00047     return (kDet2 > 0 ? +1 : (kDet2 < 0 ? -1 : 0));
00048 }
00049 //----------------------------------------------------------------------------
00050 template <class Real>
00051 int Query2TInteger<Real>::ToCircumcircle (const Vector2<Real>& rkP, int iV0,
00052     int iV1, int iV2) const
00053 {
00054     const Vector2<Real>& rkV0 = m_akVertex[iV0];
00055     const Vector2<Real>& rkV1 = m_akVertex[iV1];
00056     const Vector2<Real>& rkV2 = m_akVertex[iV2];
00057 
00058     int aiP[2] = { (int)rkP[0], (int)rkP[1] };
00059     int aiV0[2] = { (int)rkV0[0], (int)rkV0[1] };
00060     int aiV1[2] = { (int)rkV1[0], (int)rkV1[1] };
00061     int aiV2[2] = { (int)rkV2[0], (int)rkV2[1] };
00062 
00063     TInteger<4> kS0x(aiV0[0] + aiP[0]);
00064     TInteger<4> kD0x(aiV0[0] - aiP[0]);
00065     TInteger<4> kS0y(aiV0[1] + aiP[1]);
00066     TInteger<4> kD0y(aiV0[1] - aiP[1]);
00067     TInteger<4> kS1x(aiV1[0] + aiP[0]);
00068     TInteger<4> kD1x(aiV1[0] - aiP[0]);
00069     TInteger<4> kS1y(aiV1[1] + aiP[1]);
00070     TInteger<4> kD1y(aiV1[1] - aiP[1]);
00071     TInteger<4> kS2x(aiV2[0] + aiP[0]);
00072     TInteger<4> kD2x(aiV2[0] - aiP[0]);
00073     TInteger<4> kS2y(aiV2[1] + aiP[1]);
00074     TInteger<4> kD2y(aiV2[1] - aiP[1]);
00075     TInteger<4> kZ0 = kS0x*kD0x + kS0y*kD0y;
00076     TInteger<4> kZ1 = kS1x*kD1x + kS1y*kD1y;
00077     TInteger<4> kZ2 = kS2x*kD2x + kS2y*kD2y;
00078     TInteger<4> kDet3 = Det3(kD0x,kD0y,kZ0,kD1x,kD1y,kZ1,kD2x,kD2y,kZ2);
00079     return (kDet3 < 0 ? 1 : (kDet3 > 0 ? -1 : 0));
00080 }
00081 //----------------------------------------------------------------------------
00082 template <class Real>
00083 TInteger<2> Query2TInteger<Real>::Dot (TInteger<2>& rkX0, TInteger<2>& rkY0,
00084     TInteger<2>& rkX1, TInteger<2>& rkY1)
00085 {
00086     return rkX0*rkX1 + rkY0*rkY1;
00087 }
00088 //----------------------------------------------------------------------------
00089 template <class Real>
00090 TInteger<2> Query2TInteger<Real>::Det2 (TInteger<2>& rkX0, TInteger<2>& rkY0,
00091     TInteger<2>& rkX1, TInteger<2>& rkY1)
00092 {
00093     return rkX0*rkY1 - rkX1*rkY0;
00094 }
00095 //----------------------------------------------------------------------------
00096 template <class Real>
00097 TInteger<4> Query2TInteger<Real>::Det3 (TInteger<4>& rkX0, TInteger<4>& rkY0,
00098     TInteger<4>& rkZ0, TInteger<4>& rkX1, TInteger<4>& rkY1,
00099     TInteger<4>& rkZ1, TInteger<4>& rkX2, TInteger<4>& rkY2,
00100     TInteger<4>& rkZ2)
00101 {
00102     TInteger<4> kC00 = rkY1*rkZ2 - rkY2*rkZ1;
00103     TInteger<4> kC01 = rkY2*rkZ0 - rkY0*rkZ2;
00104     TInteger<4> kC02 = rkY0*rkZ1 - rkY1*rkZ0;
00105     return rkX0*kC00 + rkX1*kC01 + rkX2*kC02;
00106 }
00107 //----------------------------------------------------------------------------
00108 } //namespace Wm4

Generated on Wed Nov 23 19:01:07 2011 for FreeCAD by  doxygen 1.6.1