Base::Matrix4D Member List

This is the complete list of members for Base::Matrix4D, including all inherited members.
determinant() const Base::Matrix4D
fromString(const std::string &str)Base::Matrix4D
getGLMatrix(double dMtrx[16]) const Base::Matrix4D
getMemSpace(void)Base::Matrix4D
inverse(void)Base::Matrix4D
inverseGauss(void)Base::Matrix4D
Matrix4D(void)Base::Matrix4D
Matrix4D(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34, float a41, float a42, float a43, float a44)Base::Matrix4D
Matrix4D(double a11, double a12, double a13, double a14, double a21, double a22, double a23, double a24, double a31, double a32, double a33, double a34, double a41, double a42, double a43, double a44)Base::Matrix4D
Matrix4D(const Matrix4D &rclMtrx)Base::Matrix4D
Matrix4D(const Vector3f &rclBase, const Vector3f &rclDir, float fAngle)Base::Matrix4D
Matrix4D(const Vector3d &rclBase, const Vector3d &rclDir, double fAngle)Base::Matrix4D
move(float x, float y, float z)Base::Matrix4D [inline]
move(const Vector3f &rclVct)Base::Matrix4D
move(const Vector3d &rclVct)Base::Matrix4D
operator!=(const Matrix4D &rclMtrx) const Base::Matrix4D [inline]
operator*(const Matrix4D &rclMtrx) const Base::Matrix4D [inline]
operator*(const Vector3f &rclVct) const Base::Matrix4D [inline]
operator*(const Vector3d &rclVct) const Base::Matrix4D [inline]
operator*=(const Matrix4D &rclMtrx)Base::Matrix4D [inline]
operator+(const Matrix4D &rclMtrx) const Base::Matrix4D [inline]
operator+=(const Matrix4D &rclMtrx)Base::Matrix4D [inline]
operator-(const Matrix4D &rclMtrx) const Base::Matrix4D [inline]
operator-=(const Matrix4D &rclMtrx)Base::Matrix4D [inline]
operator=(const Matrix4D &rclMtrx)Base::Matrix4D [inline]
operator==(const Matrix4D &rclMtrx) const Base::Matrix4D [inline]
operator[](unsigned short usNdx)Base::Matrix4D [inline]
operator[](unsigned short usNdx) const Base::Matrix4D [inline]
Print(void) const Base::Matrix4D
rotLine(const Vector3f &rclVct, float fAngle)Base::Matrix4D
rotLine(const Vector3d &rclVct, double fAngle)Base::Matrix4D
rotLine(const Vector3f &rclBase, const Vector3f &rclDir, float fAngle)Base::Matrix4D
rotLine(const Vector3d &rclBase, const Vector3d &rclDir, double fAngle)Base::Matrix4D
rotX(double fAngle)Base::Matrix4D
rotY(double fAngle)Base::Matrix4D
rotZ(double fAngle)Base::Matrix4D
scale(float x, float y, float z)Base::Matrix4D [inline]
scale(const Vector3f &rclVct)Base::Matrix4D
scale(const Vector3d &rclVct)Base::Matrix4D
setGLMatrix(const double dMtrx[16])Base::Matrix4D
setToUnity(void)Base::Matrix4D
toAxisAngle(Vector3f &rclBase, Vector3f &rclDir, float &fAngle, float &fTranslation) const Base::Matrix4D
toString(void) const Base::Matrix4D
transform(const Vector3f &rclVct, const Matrix4D &rclMtrx)Base::Matrix4D
transform(const Vector3d &rclVct, const Matrix4D &rclMtrx)Base::Matrix4D
transpose(void)Base::Matrix4D
~Matrix4D()Base::Matrix4D [inline]

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