Wm4::Matrix4< Real > Member List

This is the complete list of members for Wm4::Matrix4< Real >, including all inherited members.
Adjoint() const Wm4::Matrix4< Real > [inline]
Determinant() const Wm4::Matrix4< Real > [inline]
GetColumn(int iCol) const Wm4::Matrix4< Real > [inline]
GetColumnMajor(Real *afCMajor) const Wm4::Matrix4< Real > [inline]
GetRow(int iRow) const Wm4::Matrix4< Real > [inline]
IDENTITYWm4::Matrix4< Real > [static]
Inverse() const Wm4::Matrix4< Real > [inline]
MakeIdentity()Wm4::Matrix4< Real > [inline]
MakeObliqueProjection(const Vector3< Real > &rkNormal, const Vector3< Real > &rkPoint, const Vector3< Real > &rkDirection)Wm4::Matrix4< Real > [inline]
MakePerspectiveProjection(const Vector3< Real > &rkNormal, const Vector3< Real > &rkPoint, const Vector3< Real > &rkEye)Wm4::Matrix4< Real > [inline]
MakeReflection(const Vector3< Real > &rkNormal, const Vector3< Real > &rkPoint)Wm4::Matrix4< Real > [inline]
MakeZero()Wm4::Matrix4< Real > [inline]
Matrix4(bool bZero=true)Wm4::Matrix4< Real > [inline]
Matrix4(const Matrix4 &rkM)Wm4::Matrix4< Real > [inline]
Matrix4(Real fM00, Real fM01, Real fM02, Real fM03, Real fM10, Real fM11, Real fM12, Real fM13, Real fM20, Real fM21, Real fM22, Real fM23, Real fM30, Real fM31, Real fM32, Real fM33)Wm4::Matrix4< Real > [inline]
Matrix4(const Real afEntry[16], bool bRowMajor)Wm4::Matrix4< Real > [inline]
operator const Real *() const Wm4::Matrix4< Real > [inline]
operator Real *()Wm4::Matrix4< Real > [inline]
operator!=(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator()(int iRow, int iCol) const Wm4::Matrix4< Real > [inline]
operator()(int iRow, int iCol)Wm4::Matrix4< Real > [inline]
operator*(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator*(Real fScalar) const Wm4::Matrix4< Real > [inline]
operator*(const Vector4< Real > &rkV) const Wm4::Matrix4< Real > [inline]
operator*=(Real fScalar)Wm4::Matrix4< Real > [inline]
operator+(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator+=(const Matrix4 &rkM)Wm4::Matrix4< Real > [inline]
operator-(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator-() const Wm4::Matrix4< Real > [inline]
operator-=(const Matrix4 &rkM)Wm4::Matrix4< Real > [inline]
operator/(Real fScalar) const Wm4::Matrix4< Real > [inline]
operator/=(Real fScalar)Wm4::Matrix4< Real > [inline]
operator<(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator<=(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator=(const Matrix4 &rkM)Wm4::Matrix4< Real > [inline]
operator==(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator>(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator>=(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
operator[](int iRow) const Wm4::Matrix4< Real > [inline]
operator[](int iRow)Wm4::Matrix4< Real > [inline]
QForm(const Vector4< Real > &rkU, const Vector4< Real > &rkV) const Wm4::Matrix4< Real > [inline]
SetColumn(int iCol, const Vector4< Real > &rkV)Wm4::Matrix4< Real > [inline]
SetRow(int iRow, const Vector4< Real > &rkV)Wm4::Matrix4< Real > [inline]
TimesTranspose(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
Transpose() const Wm4::Matrix4< Real > [inline]
TransposeTimes(const Matrix4 &rkM) const Wm4::Matrix4< Real > [inline]
ZEROWm4::Matrix4< Real > [static]

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