frames.inl File Reference

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Namespaces

namespace  KDL

Functions

IMETHOD Wrench KDL::addDelta (const Wrench &a, const Wrench &da, double dt=1)
IMETHOD Twist KDL::addDelta (const Twist &a, const Twist &da, double dt=1)
IMETHOD Frame KDL::addDelta (const Frame &a, const Twist &da, double dt=1)
IMETHOD Rotation KDL::addDelta (const Rotation &a, const Vector &da, double dt=1)
IMETHOD Vector KDL::addDelta (const Vector &a, const Vector &da, double dt=1)
IMETHOD Wrench KDL::diff (const Wrench &W_a_p1, const Wrench &W_a_p2, double dt=1)
IMETHOD Twist KDL::diff (const Twist &a, const Twist &b, double dt=1)
IMETHOD Twist KDL::diff (const Frame &F_a_b1, const Frame &F_a_b2, double dt=1)
IMETHOD Vector KDL::diff (const Rotation &R_a_b1, const Rotation &R_a_b2, double dt)
 diff operator for displacement rotational velocity.
IMETHOD Vector KDL::diff (const Vector &a, const Vector &b, double dt=1)
double KDL::dot (const Wrench &rhs, const Twist &lhs)
double KDL::dot (const Twist &lhs, const Wrench &rhs)
double KDL::dot (const Vector &lhs, const Vector &rhs)
bool KDL::Equal (const Frame2 &a, const Frame2 &b, double eps)
bool KDL::Equal (const Rotation2 &a, const Rotation2 &b, double eps)
bool KDL::Equal (const Vector2 &a, const Vector2 &b, double eps)
bool KDL::Equal (const Twist &a, const Twist &b, double eps)
bool KDL::Equal (const Wrench &a, const Wrench &b, double eps)
bool KDL::Equal (const Frame &a, const Frame &b, double eps)
bool KDL::Equal (const Vector &a, const Vector &b, double eps)
bool KDL::operator!= (const Vector2 &a, const Vector2 &b)
bool KDL::operator!= (const Rotation &a, const Rotation &b)
bool KDL::operator!= (const Wrench &a, const Wrench &b)
bool KDL::operator!= (const Twist &a, const Twist &b)
bool KDL::operator!= (const Vector &a, const Vector &b)
bool KDL::operator!= (const Frame &a, const Frame &b)
Frame2 KDL::operator* (const Frame2 &lhs, const Frame2 &rhs)
Rotation2 KDL::operator* (const Rotation2 &lhs, const Rotation2 &rhs)
Vector2 KDL::operator* (double lhs, const Vector2 &rhs)
Vector2 KDL::operator* (const Vector2 &lhs, double rhs)
Frame KDL::operator* (const Frame &lhs, const Frame &rhs)
Wrench KDL::operator* (const Twist &lhs, const Wrench &rhs)
Twist KDL::operator* (const Twist &lhs, const Twist &rhs)
Twist KDL::operator* (double lhs, const Twist &rhs)
Twist KDL::operator* (const Twist &lhs, double rhs)
Wrench KDL::operator* (double lhs, const Wrench &rhs)
Wrench KDL::operator* (const Wrench &lhs, double rhs)
Vector KDL::operator* (const Vector &lhs, const Vector &rhs)
Vector KDL::operator* (double lhs, const Vector &rhs)
Vector KDL::operator* (const Vector &lhs, double rhs)
Vector2 KDL::operator+ (const Vector2 &lhs, const Vector2 &rhs)
Twist KDL::operator+ (const Twist &lhs, const Twist &rhs)
Wrench KDL::operator+ (const Wrench &lhs, const Wrench &rhs)
Vector KDL::operator+ (const Vector &lhs, const Vector &rhs)
Vector2 KDL::operator- (const Vector2 &arg)
Vector2 KDL::operator- (const Vector2 &lhs, const Vector2 &rhs)
Vector KDL::operator- (const Vector &arg)
Twist KDL::operator- (const Twist &arg)
Twist KDL::operator- (const Twist &lhs, const Twist &rhs)
Wrench KDL::operator- (const Wrench &arg)
Wrench KDL::operator- (const Wrench &lhs, const Wrench &rhs)
Vector KDL::operator- (const Vector &lhs, const Vector &rhs)
Vector2 KDL::operator/ (const Vector2 &lhs, double rhs)
Twist KDL::operator/ (const Twist &lhs, double rhs)
Wrench KDL::operator/ (const Wrench &lhs, double rhs)
Vector KDL::operator/ (const Vector &lhs, double rhs)
bool KDL::operator== (const Vector2 &a, const Vector2 &b)
bool KDL::operator== (const Wrench &a, const Wrench &b)
bool KDL::operator== (const Twist &a, const Twist &b)
bool KDL::operator== (const Vector &a, const Vector &b)
bool KDL::operator== (const Frame &a, const Frame &b)
void KDL::posrandom (Frame &F)
void KDL::posrandom (Rotation &R)
void KDL::posrandom (Wrench &a)
void KDL::posrandom (Twist &a)
void KDL::posrandom (Vector &a)
void KDL::random (Frame &F)
void KDL::random (Rotation &R)
void KDL::random (Wrench &a)
void KDL::random (Twist &a)
void KDL::random (Vector &a)
Rotation KDL::Rot (const Vector &axis_a_b)
 axis_a_b is a rotation vector, its norm is a rotation angle axis_a_b rotates the a frame towards the b frame.
void KDL::SetToZero (Vector2 &v)
void KDL::SetToZero (Wrench &v)
void KDL::SetToZero (Twist &v)
void KDL::SetToZero (Vector &v)

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