Go to the source code of this file.
Namespaces | |
namespace | KDL |
Functions | |
IMETHOD Wrench | KDL::addDelta (const Wrench &a, const Wrench &da, double dt=1) |
IMETHOD Twist | KDL::addDelta (const Twist &a, const Twist &da, double dt=1) |
IMETHOD Frame | KDL::addDelta (const Frame &a, const Twist &da, double dt=1) |
IMETHOD Rotation | KDL::addDelta (const Rotation &a, const Vector &da, double dt=1) |
IMETHOD Vector | KDL::addDelta (const Vector &a, const Vector &da, double dt=1) |
IMETHOD Wrench | KDL::diff (const Wrench &W_a_p1, const Wrench &W_a_p2, double dt=1) |
IMETHOD Twist | KDL::diff (const Twist &a, const Twist &b, double dt=1) |
IMETHOD Twist | KDL::diff (const Frame &F_a_b1, const Frame &F_a_b2, double dt=1) |
IMETHOD Vector | KDL::diff (const Rotation &R_a_b1, const Rotation &R_a_b2, double dt) |
diff operator for displacement rotational velocity. | |
IMETHOD Vector | KDL::diff (const Vector &a, const Vector &b, double dt=1) |
double | KDL::dot (const Wrench &rhs, const Twist &lhs) |
double | KDL::dot (const Twist &lhs, const Wrench &rhs) |
double | KDL::dot (const Vector &lhs, const Vector &rhs) |
bool | KDL::Equal (const Frame2 &a, const Frame2 &b, double eps) |
bool | KDL::Equal (const Rotation2 &a, const Rotation2 &b, double eps) |
bool | KDL::Equal (const Vector2 &a, const Vector2 &b, double eps) |
bool | KDL::Equal (const Twist &a, const Twist &b, double eps) |
bool | KDL::Equal (const Wrench &a, const Wrench &b, double eps) |
bool | KDL::Equal (const Frame &a, const Frame &b, double eps) |
bool | KDL::Equal (const Vector &a, const Vector &b, double eps) |
bool | KDL::operator!= (const Vector2 &a, const Vector2 &b) |
bool | KDL::operator!= (const Rotation &a, const Rotation &b) |
bool | KDL::operator!= (const Wrench &a, const Wrench &b) |
bool | KDL::operator!= (const Twist &a, const Twist &b) |
bool | KDL::operator!= (const Vector &a, const Vector &b) |
bool | KDL::operator!= (const Frame &a, const Frame &b) |
Frame2 | KDL::operator* (const Frame2 &lhs, const Frame2 &rhs) |
Rotation2 | KDL::operator* (const Rotation2 &lhs, const Rotation2 &rhs) |
Vector2 | KDL::operator* (double lhs, const Vector2 &rhs) |
Vector2 | KDL::operator* (const Vector2 &lhs, double rhs) |
Frame | KDL::operator* (const Frame &lhs, const Frame &rhs) |
Wrench | KDL::operator* (const Twist &lhs, const Wrench &rhs) |
Twist | KDL::operator* (const Twist &lhs, const Twist &rhs) |
Twist | KDL::operator* (double lhs, const Twist &rhs) |
Twist | KDL::operator* (const Twist &lhs, double rhs) |
Wrench | KDL::operator* (double lhs, const Wrench &rhs) |
Wrench | KDL::operator* (const Wrench &lhs, double rhs) |
Vector | KDL::operator* (const Vector &lhs, const Vector &rhs) |
Vector | KDL::operator* (double lhs, const Vector &rhs) |
Vector | KDL::operator* (const Vector &lhs, double rhs) |
Vector2 | KDL::operator+ (const Vector2 &lhs, const Vector2 &rhs) |
Twist | KDL::operator+ (const Twist &lhs, const Twist &rhs) |
Wrench | KDL::operator+ (const Wrench &lhs, const Wrench &rhs) |
Vector | KDL::operator+ (const Vector &lhs, const Vector &rhs) |
Vector2 | KDL::operator- (const Vector2 &arg) |
Vector2 | KDL::operator- (const Vector2 &lhs, const Vector2 &rhs) |
Vector | KDL::operator- (const Vector &arg) |
Twist | KDL::operator- (const Twist &arg) |
Twist | KDL::operator- (const Twist &lhs, const Twist &rhs) |
Wrench | KDL::operator- (const Wrench &arg) |
Wrench | KDL::operator- (const Wrench &lhs, const Wrench &rhs) |
Vector | KDL::operator- (const Vector &lhs, const Vector &rhs) |
Vector2 | KDL::operator/ (const Vector2 &lhs, double rhs) |
Twist | KDL::operator/ (const Twist &lhs, double rhs) |
Wrench | KDL::operator/ (const Wrench &lhs, double rhs) |
Vector | KDL::operator/ (const Vector &lhs, double rhs) |
bool | KDL::operator== (const Vector2 &a, const Vector2 &b) |
bool | KDL::operator== (const Wrench &a, const Wrench &b) |
bool | KDL::operator== (const Twist &a, const Twist &b) |
bool | KDL::operator== (const Vector &a, const Vector &b) |
bool | KDL::operator== (const Frame &a, const Frame &b) |
void | KDL::posrandom (Frame &F) |
void | KDL::posrandom (Rotation &R) |
void | KDL::posrandom (Wrench &a) |
void | KDL::posrandom (Twist &a) |
void | KDL::posrandom (Vector &a) |
void | KDL::random (Frame &F) |
void | KDL::random (Rotation &R) |
void | KDL::random (Wrench &a) |
void | KDL::random (Twist &a) |
void | KDL::random (Vector &a) |
Rotation | KDL::Rot (const Vector &axis_a_b) |
axis_a_b is a rotation vector, its norm is a rotation angle axis_a_b rotates the a frame towards the b frame. | |
void | KDL::SetToZero (Vector2 &v) |
void | KDL::SetToZero (Wrench &v) |
void | KDL::SetToZero (Twist &v) |
void | KDL::SetToZero (Vector &v) |