Wm4MeshCurvature.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4MESHCURVATURE_H
00018 #define WM4MESHCURVATURE_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Matrix3.h"
00022 #include "Wm4Matrix2.h"
00023 
00024 namespace Wm4
00025 {
00026 
00027 template <class Real>
00028 class WM4_FOUNDATION_ITEM MeshCurvature
00029 {
00030 public:
00031     // The caller is responsible for deleting the input arrays.
00032     MeshCurvature (int iVQuantity, const Vector3<Real>* akVertex,
00033         int iTQuantity, const int* aiIndex);
00034 
00035     virtual ~MeshCurvature ();
00036 
00037     // input values from the constructor
00038     int GetVQuantity () const;
00039     const Vector3<Real>* GetVertices () const;
00040     int GetTQuantity () const;
00041     const int* GetIndices () const;
00042 
00043     // derived quantites from the input mesh
00044     const Vector3<Real>* GetNormals () const;
00045     const Real* GetMinCurvatures () const;
00046     const Real* GetMaxCurvatures () const;
00047     const Vector3<Real>* GetMinDirections () const;
00048     const Vector3<Real>* GetMaxDirections () const;
00049 
00050 protected:
00051     int m_iVQuantity;
00052     const Vector3<Real>* m_akVertex;
00053     int m_iTQuantity;
00054     const int* m_aiIndex;
00055 
00056     Vector3<Real>* m_akNormal;
00057     Real* m_afMinCurvature;
00058     Real* m_afMaxCurvature;
00059     Vector3<Real>* m_akMinDirection;
00060     Vector3<Real>* m_akMaxDirection;
00061 };
00062 
00063 typedef MeshCurvature<float> MeshCurvaturef;
00064 typedef MeshCurvature<double> MeshCurvatured;
00065 
00066 }
00067 
00068 #endif

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