Wm4MathMCR.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4MATHMCR_H
00018 #define WM4MATHMCR_H
00019 
00020 //----------------------------------------------------------------------------
00021 
00022 // Fast conversion from a IEEE 32-bit floating point number F in [0,1] to a
00023 // a 32-bit integer I in [0,2^L-1].
00024 //
00025 //   fFloat = F
00026 //   iLog = L
00027 //   iInt = I
00028 
00029 #define WM4_SCALED_FLOAT_TO_INT(fFloat,iLog,iInt)\
00030 { \
00031     int iShift = 150 - iLog - ((*(int*)(&fFloat) >> 23) & 0xFF); \
00032     if ( iShift < 24 ) \
00033     { \
00034         iInt = ((*(int*)(&fFloat) & 0x007FFFFF) | \
00035             0x00800000) >> iShift; \
00036         if ( iInt == (1 << iLog) ) \
00037         { \
00038             iInt--; \
00039         } \
00040     } \
00041     else \
00042     { \
00043         iInt = 0; \
00044     } \
00045 }
00046 
00047 //----------------------------------------------------------------------------
00048 
00049 #endif

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