Wm4Triangle3.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4TRIANGLE3_H
00018 #define WM4TRIANGLE3_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Vector3.h"
00022 
00023 namespace Wm4
00024 {
00025 
00026 template <class Real>
00027 class Triangle3
00028 {
00029 public:
00030     // The triangle is represented as an array of three vertices, V0, V1,
00031     // and V2.
00032 
00033     // construction
00034     Triangle3 ();  // uninitialized
00035     Triangle3 (const Vector3<Real>& rkV0, const Vector3<Real>& rkV1,
00036         const Vector3<Real>& rkV2);
00037     Triangle3 (const Vector3<Real> akV[3]);
00038 
00039     // distance from the point Q to the triangle
00040     Real DistanceTo (const Vector3<Real>& rkQ) const;
00041 
00042     Vector3<Real> V[3];
00043 };
00044 
00045 }
00046 
00047 #include "Wm4Triangle3.inl"
00048 
00049 namespace Wm4
00050 {
00051 typedef Triangle3<float> Triangle3f;
00052 typedef Triangle3<double> Triangle3d;
00053 
00054 }
00055 
00056 #endif

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