00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 namespace Wm4 00018 { 00019 //---------------------------------------------------------------------------- 00020 template <class Real> 00021 Sphere3<Real>::Sphere3 () 00022 { 00023 // uninitialized 00024 } 00025 //---------------------------------------------------------------------------- 00026 template <class Real> 00027 Sphere3<Real>::Sphere3 (const Vector3<Real>& rkCenter, Real fRadius) 00028 : 00029 Center(rkCenter), 00030 Radius(fRadius) 00031 { 00032 } 00033 //---------------------------------------------------------------------------- 00034 template <class Real> 00035 Sphere3<Real>::Sphere3 (const Sphere3& rkSphere) 00036 : 00037 Center(rkSphere.Center), 00038 Radius(rkSphere.Radius) 00039 { 00040 } 00041 //---------------------------------------------------------------------------- 00042 template <class Real> 00043 Sphere3<Real>& Sphere3<Real>::operator= (const Sphere3& rkSphere) 00044 { 00045 Center = rkSphere.Center; 00046 Radius = rkSphere.Radius; 00047 return *this; 00048 } 00049 //---------------------------------------------------------------------------- 00050 } //namespace Wm4