Wm4Sphere3.inl

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 namespace Wm4
00018 {
00019 //----------------------------------------------------------------------------
00020 template <class Real>
00021 Sphere3<Real>::Sphere3 ()
00022 {
00023     // uninitialized
00024 }
00025 //----------------------------------------------------------------------------
00026 template <class Real>
00027 Sphere3<Real>::Sphere3 (const Vector3<Real>& rkCenter, Real fRadius)
00028     :
00029     Center(rkCenter),
00030     Radius(fRadius)
00031 {
00032 }
00033 //----------------------------------------------------------------------------
00034 template <class Real>
00035 Sphere3<Real>::Sphere3 (const Sphere3& rkSphere)
00036     :
00037     Center(rkSphere.Center),
00038     Radius(rkSphere.Radius)
00039 {
00040 }
00041 //----------------------------------------------------------------------------
00042 template <class Real>
00043 Sphere3<Real>& Sphere3<Real>::operator= (const Sphere3& rkSphere)
00044 {
00045     Center = rkSphere.Center;
00046     Radius = rkSphere.Radius;
00047     return *this;
00048 }
00049 //----------------------------------------------------------------------------
00050 } //namespace Wm4

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