Wm4DistSegment3Triangle3.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4DISTSEGMENT3TRIANGLE3_H
00018 #define WM4DISTSEGMENT3TRIANGLE3_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Distance.h"
00022 #include "Wm4Segment3.h"
00023 #include "Wm4Triangle3.h"
00024 
00025 namespace Wm4
00026 {
00027 
00028 template <class Real>
00029 class WM4_FOUNDATION_ITEM DistSegment3Triangle3
00030     : public Distance<Real,Vector3<Real> >
00031 {
00032 public:
00033     DistSegment3Triangle3 (const Segment3<Real>& rkSegment,
00034         const Triangle3<Real>& rkTriangle);
00035 
00036     // object access
00037     const Segment3<Real>& GetSegment () const;
00038     const Triangle3<Real>& GetTriangle () const;
00039 
00040     // static distance queries
00041     virtual Real Get ();
00042     virtual Real GetSquared ();
00043 
00044     // function calculations for dynamic distance queries
00045     virtual Real Get (Real fT, const Vector3<Real>& rkVelocity0,
00046         const Vector3<Real>& rkVelocity1);
00047     virtual Real GetSquared (Real fT, const Vector3<Real>& rkVelocity0,
00048         const Vector3<Real>& rkVelocity1);
00049 
00050     // Information about the closest points.
00051     Real GetSegmentParameter () const;
00052     Real GetTriangleBary (int i) const;
00053 
00054 private:
00055     using Distance<Real,Vector3<Real> >::m_kClosestPoint0;
00056     using Distance<Real,Vector3<Real> >::m_kClosestPoint1;
00057 
00058     const Segment3<Real>& m_rkSegment;
00059     const Triangle3<Real>& m_rkTriangle;
00060 
00061     // Information about the closest points.
00062     Real m_fSegmentParameter;  // closest0 = seg.origin+param*seg.direction
00063     Real m_afTriangleBary[3];  // closest1 = sum_{i=0}^2 bary[i]*tri.vertex[i]
00064 };
00065 
00066 typedef DistSegment3Triangle3<float> DistSegment3Triangle3f;
00067 typedef DistSegment3Triangle3<double> DistSegment3Triangle3d;
00068 
00069 }
00070 
00071 #endif

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