, including all inherited members.
Adjoint() const | Wm4::Matrix2< Real > | [inline] |
Determinant() const | Wm4::Matrix2< Real > | [inline] |
EigenDecomposition(Matrix2 &rkRot, Matrix2 &rkDiag) const | Wm4::Matrix2< Real > | [inline] |
FromAngle(Real fAngle) | Wm4::Matrix2< Real > | [inline] |
GetColumn(int iCol) const | Wm4::Matrix2< Real > | [inline] |
GetColumnMajor(Real *afCMajor) const | Wm4::Matrix2< Real > | [inline] |
GetRow(int iRow) const | Wm4::Matrix2< Real > | [inline] |
IDENTITY | Wm4::Matrix2< Real > | [static] |
Inverse() const | Wm4::Matrix2< Real > | [inline] |
MakeDiagonal(Real fM00, Real fM11) | Wm4::Matrix2< Real > | [inline] |
MakeIdentity() | Wm4::Matrix2< Real > | [inline] |
MakeTensorProduct(const Vector2< Real > &rkU, const Vector2< Real > &rkV) | Wm4::Matrix2< Real > | [inline] |
MakeZero() | Wm4::Matrix2< Real > | [inline] |
Matrix2(bool bZero=true) | Wm4::Matrix2< Real > | [inline] |
Matrix2(const Matrix2 &rkM) | Wm4::Matrix2< Real > | [inline] |
Matrix2(Real fM00, Real fM01, Real fM10, Real fM11) | Wm4::Matrix2< Real > | [inline] |
Matrix2(const Real afEntry[4], bool bRowMajor) | Wm4::Matrix2< Real > | [inline] |
Matrix2(const Vector2< Real > &rkU, const Vector2< Real > &rkV, bool bColumns) | Wm4::Matrix2< Real > | [inline] |
Matrix2(const Vector2< Real > *akV, bool bColumns) | Wm4::Matrix2< Real > | [inline] |
Matrix2(Real fM00, Real fM11) | Wm4::Matrix2< Real > | [inline] |
Matrix2(Real fAngle) | Wm4::Matrix2< Real > | [inline] |
Matrix2(const Vector2< Real > &rkU, const Vector2< Real > &rkV) | Wm4::Matrix2< Real > | [inline] |
operator const Real *() const | Wm4::Matrix2< Real > | [inline] |
operator Real *() | Wm4::Matrix2< Real > | [inline] |
operator!=(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator()(int iRow, int iCol) const | Wm4::Matrix2< Real > | [inline] |
operator()(int iRow, int iCol) | Wm4::Matrix2< Real > | [inline] |
operator*(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator*(Real fScalar) const | Wm4::Matrix2< Real > | [inline] |
operator*(const Vector2< Real > &rkV) const | Wm4::Matrix2< Real > | [inline] |
operator*=(Real fScalar) | Wm4::Matrix2< Real > | [inline] |
operator+(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator+=(const Matrix2 &rkM) | Wm4::Matrix2< Real > | [inline] |
operator-(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator-() const | Wm4::Matrix2< Real > | [inline] |
operator-=(const Matrix2 &rkM) | Wm4::Matrix2< Real > | [inline] |
operator/(Real fScalar) const | Wm4::Matrix2< Real > | [inline] |
operator/=(Real fScalar) | Wm4::Matrix2< Real > | [inline] |
operator<(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator<=(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator=(const Matrix2 &rkM) | Wm4::Matrix2< Real > | [inline] |
operator==(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator>(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator>=(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
operator[](int iRow) const | Wm4::Matrix2< Real > | [inline] |
operator[](int iRow) | Wm4::Matrix2< Real > | [inline] |
Orthonormalize() | Wm4::Matrix2< Real > | [inline] |
QForm(const Vector2< Real > &rkU, const Vector2< Real > &rkV) const | Wm4::Matrix2< Real > | [inline] |
SetColumn(int iCol, const Vector2< Real > &rkV) | Wm4::Matrix2< Real > | [inline] |
SetRow(int iRow, const Vector2< Real > &rkV) | Wm4::Matrix2< Real > | [inline] |
TimesTranspose(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
ToAngle(Real &rfAngle) const | Wm4::Matrix2< Real > | [inline] |
Transpose() const | Wm4::Matrix2< Real > | [inline] |
TransposeTimes(const Matrix2 &rkM) const | Wm4::Matrix2< Real > | [inline] |
ZERO | Wm4::Matrix2< Real > | [static] |