00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 #include "Wm4FoundationPCH.h" 00018 #include "Wm4Surface.h" 00019 00020 namespace Wm4 00021 { 00022 //---------------------------------------------------------------------------- 00023 template <class Real> 00024 Surface<Real>::Surface () 00025 { 00026 } 00027 //---------------------------------------------------------------------------- 00028 template <class Real> 00029 Surface<Real>::~Surface () 00030 { 00031 } 00032 //---------------------------------------------------------------------------- 00033 00034 //---------------------------------------------------------------------------- 00035 // explicit instantiation 00036 //---------------------------------------------------------------------------- 00037 template WM4_FOUNDATION_ITEM 00038 class Surface<float>; 00039 00040 template WM4_FOUNDATION_ITEM 00041 class Surface<double>; 00042 //---------------------------------------------------------------------------- 00043 }