Wm4IntrLine3Plane3.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4INTRLINE3PLANE3_H
00018 #define WM4INTRLINE3PLANE3_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Intersector.h"
00022 #include "Wm4Line3.h"
00023 #include "Wm4Plane3.h"
00024 
00025 namespace Wm4
00026 {
00027 
00028 template <class Real>
00029 class WM4_FOUNDATION_ITEM IntrLine3Plane3
00030     : public Intersector<Real,Vector3<Real> >
00031 {
00032 public:
00033     IntrLine3Plane3 (const Line3<Real>& rkLine, const Plane3<Real>& rkPlane);
00034 
00035     // object access
00036     const Line3<Real>& GetLine () const;
00037     const Plane3<Real>& GetPlane () const;
00038 
00039     // test-intersection query
00040     virtual bool Test ();
00041 
00042     // Find-intersection query.  The point of intersection is
00043     // P = origin + t*direction.
00044     virtual bool Find ();
00045     Real GetLineT () const;
00046 
00047 private:
00048     using Intersector<Real,Vector3<Real> >::IT_EMPTY;
00049     using Intersector<Real,Vector3<Real> >::IT_POINT;
00050     using Intersector<Real,Vector3<Real> >::IT_LINE;
00051     using Intersector<Real,Vector3<Real> >::m_iIntersectionType;
00052 
00053     // the objects to intersect
00054     const Line3<Real>& m_rkLine;
00055     const Plane3<Real>& m_rkPlane;
00056 
00057     // information about the intersection set
00058     Real m_fLineT;
00059 };
00060 
00061 typedef IntrLine3Plane3<float> IntrLine3Plane3f;
00062 typedef IntrLine3Plane3<double> IntrLine3Plane3d;
00063 
00064 }
00065 
00066 #endif

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