, including all inherited members.
| Wm4::Query2::Det2(Real fX0, Real fY0, Real fX1, Real fY1) | Wm4::Query2< Real > | [inline, protected, static] |
| Wm4::Query2::Det3(Real iX0, Real iY0, Real iZ0, Real iX1, Real iY1, Real iZ1, Real iX2, Real iY2, Real iZ2) | Wm4::Query2< Real > | [inline, protected, static] |
| Wm4::Query2::Dot(Real fX0, Real fY0, Real fX1, Real fY1) | Wm4::Query2< Real > | [inline, protected, static] |
| GetQuantity() const | Wm4::Query2< Real > | [inline] |
| GetType() const | Wm4::Query2TRational< Real > | [inline, virtual] |
| GetVertices() const | Wm4::Query2< Real > | [inline] |
| m_akVertex | Wm4::Query2< Real > | [protected] |
| m_iVQuantity | Wm4::Query2< Real > | [protected] |
| QT_FILTERED enum value | Wm4::Query | |
| QT_INT64 enum value | Wm4::Query | |
| QT_INTEGER enum value | Wm4::Query | |
| QT_RATIONAL enum value | Wm4::Query | |
| QT_REAL enum value | Wm4::Query | |
| Query() | Wm4::Query | [inline, protected] |
| Query2(int iVQuantity, const Vector2< Real > *akVertex) | Wm4::Query2< Real > | [inline] |
| Query2TRational(int iVQuantity, const Vector2< Real > *akVertex) | Wm4::Query2TRational< Real > | [inline] |
| ToCircumcircle(int i, int iV0, int iV1, int iV2) const | Wm4::Query2TRational< Real > | [inline, virtual] |
| ToCircumcircle(const Vector2< Real > &rkP, int iV0, int iV1, int iV2) const | Wm4::Query2TRational< Real > | [inline, virtual] |
| ToLine(int i, int iV0, int iV1) const | Wm4::Query2TRational< Real > | [inline, virtual] |
| ToLine(const Vector2< Real > &rkP, int iV0, int iV1) const | Wm4::Query2TRational< Real > | [inline, virtual] |
| ToTriangle(int i, int iV0, int iV1, int iV2) const | Wm4::Query2TRational< Real > | [inline, virtual] |
| ToTriangle(const Vector2< Real > &rkP, int iV0, int iV1, int iV2) const | Wm4::Query2TRational< Real > | [inline, virtual] |
| Type enum name | Wm4::Query | |
| ~Query() | Wm4::Query | [inline, virtual] |
| ~Query2() | Wm4::Query2< Real > | [inline, virtual] |
| ~Query2TRational() | Wm4::Query2TRational< Real > | [inline, virtual] |