Inspection::MeshInspectGrid Member List

This is the complete list of members for Inspection::MeshInspectGrid, including all inherited members.
_aulGridMeshCore::MeshGrid [protected]
_fGridLenXMeshCore::MeshGrid [protected]
_fGridLenYMeshCore::MeshGrid [protected]
_fGridLenZMeshCore::MeshGrid [protected]
_fMinXMeshCore::MeshGrid [protected]
_fMinYMeshCore::MeshGrid [protected]
_fMinZMeshCore::MeshGrid [protected]
_pclMeshMeshCore::MeshGrid [protected]
_ulCtElementsMeshCore::MeshGrid [protected]
_ulCtGridsXMeshCore::MeshGrid [protected]
_ulCtGridsYMeshCore::MeshGrid [protected]
_ulCtGridsZMeshCore::MeshGrid [protected]
AddFacet(const MeshCore::MeshGeomFacet &rclFacet, unsigned long ulFacetIndex)Inspection::MeshInspectGrid [inline, protected]
Attach(const MeshKernel &rclM)MeshCore::MeshGrid [virtual]
CalculateGridLength(unsigned long ulCtGrid, unsigned long ulMaxGrids)Inspection::MeshInspectGrid [inline, protected, virtual]
CalculateGridLength(int iCtGridPerAxis)Inspection::MeshInspectGrid [inline, protected, virtual]
CheckPos(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid [inline]
CheckPosition(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshGrid
Clear(void)MeshCore::MeshGrid [protected, virtual]
GetBoundBox(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid [inline]
GetBoundBox(void) const MeshCore::MeshGrid [inline]
GetCtElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid [inline]
GetCtGrids(unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshGrid [inline, virtual]
GetElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ, std::set< unsigned long > &raclInd) const MeshCore::MeshGrid
GetElements(const Base::Vector3f &rclPoint, std::vector< unsigned long > &aulFacets) const MeshCore::MeshGrid
GetGridLengths(float &rfLenX, float &rfLenY, float &rfLenZ) const MeshCore::MeshGrid [inline, virtual]
GetHull(unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, std::set< unsigned long > &raclInd) const MeshCore::MeshGrid
GetIndexToPosition(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const MeshCore::MeshGrid
GetMeshBoundBox(void) const MeshCore::MeshGrid [inline]
GetPositionToIndex(unsigned long id, unsigned long &ulX, unsigned long &ulY, unsigned long &ulZ) const MeshCore::MeshGrid
HasElements(void) const Inspection::MeshInspectGrid [inline, protected, virtual]
InitGrid(void)Inspection::MeshInspectGrid [inline, protected, virtual]
Inside(const Base::BoundBox3f &rclBB, std::vector< unsigned long > &raulElements, bool bDelDoubles=true) const MeshCore::MeshGrid [virtual]
Inside(const Base::BoundBox3f &rclBB, std::set< unsigned long > &raulElementss) const MeshCore::MeshGrid [virtual]
Inside(const Base::BoundBox3f &rclBB, std::vector< unsigned long > &raulElements, const Base::Vector3f &rclOrg, float fMaxDist, bool bDelDoubles=true) const MeshCore::MeshGrid [virtual]
MeshGrid(const MeshKernel &rclM)MeshCore::MeshGrid [protected]
MeshGrid(void)MeshCore::MeshGrid [protected]
MeshGridIterator classMeshCore::MeshGrid [friend]
MeshInspectGrid(const MeshCore::MeshKernel &mesh, float fGridLen, const Base::Matrix4D &m)Inspection::MeshInspectGrid [inline]
Pos(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const Inspection::MeshInspectGrid [inline, protected]
Position(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const MeshCore::MeshGrid [virtual]
Rebuild(unsigned long ulPerGrid=MESH_CT_GRID, unsigned long ulMaxGrid=MESH_MAX_GRIDS)MeshCore::MeshGrid [virtual]
Rebuild(int iCtGridPerAxis=MESH_CT_GRID_PER_AXIS)MeshCore::MeshGrid [virtual]
Rebuild(unsigned long ulX, unsigned long ulY, unsigned long ulZ)MeshCore::MeshGrid [virtual]
RebuildGrid(void)Inspection::MeshInspectGrid [inline, protected, virtual]
SearchNearestFromPoint(const Base::Vector3f &rclPt, std::set< unsigned long > &rclInd) const MeshCore::MeshGrid
Validate(const MeshCore::MeshKernel &)Inspection::MeshInspectGrid [inline, virtual]
Validate(void)Inspection::MeshInspectGrid [inline]
Verify() const Inspection::MeshInspectGrid [inline, virtual]
~MeshGrid(void)MeshCore::MeshGrid [inline, virtual]

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