, including all inherited members.
Inverse(const GMatrix< Real > &rkA, GMatrix< Real > &rkInvA) | Wm4::LinearSystem< Real > | [inline] |
Invert(const BandedMatrix< Real > &rkA, GMatrix< Real > &rkInvA) | Wm4::LinearSystem< Real > | [inline] |
LinearSystem() | Wm4::LinearSystem< Real > | [inline] |
Solve(const GMatrix< Real > &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
Solve2(const Real aafA[2][2], const Real afB[2], Real afX[2]) | Wm4::LinearSystem< Real > | [inline] |
Solve3(const Real aafA[3][3], const Real afB[3], Real afX[3]) | Wm4::LinearSystem< Real > | [inline] |
SolveBanded(const BandedMatrix< Real > &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
SolveConstTri(int iSize, Real fA, Real fB, Real fC, Real *afR, Real *afU) | Wm4::LinearSystem< Real > | [inline] |
SolveSymmetricCG(const GMatrix< Real > &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
SolveSymmetricCG(int iSize, const SparseMatrix &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
SolveTri(int iSize, Real *afA, Real *afB, Real *afC, Real *afR, Real *afU) | Wm4::LinearSystem< Real > | [inline] |
SparseMatrix typedef | Wm4::LinearSystem< Real > | |
ZeroTolerance | Wm4::LinearSystem< Real > | |