, including all inherited members.
| Inverse(const GMatrix< Real > &rkA, GMatrix< Real > &rkInvA) | Wm4::LinearSystem< Real > | [inline] |
| Invert(const BandedMatrix< Real > &rkA, GMatrix< Real > &rkInvA) | Wm4::LinearSystem< Real > | [inline] |
| LinearSystem() | Wm4::LinearSystem< Real > | [inline] |
| Solve(const GMatrix< Real > &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
| Solve2(const Real aafA[2][2], const Real afB[2], Real afX[2]) | Wm4::LinearSystem< Real > | [inline] |
| Solve3(const Real aafA[3][3], const Real afB[3], Real afX[3]) | Wm4::LinearSystem< Real > | [inline] |
| SolveBanded(const BandedMatrix< Real > &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
| SolveConstTri(int iSize, Real fA, Real fB, Real fC, Real *afR, Real *afU) | Wm4::LinearSystem< Real > | [inline] |
| SolveSymmetricCG(const GMatrix< Real > &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
| SolveSymmetricCG(int iSize, const SparseMatrix &rkA, const Real *afB, Real *afX) | Wm4::LinearSystem< Real > | [inline] |
| SolveTri(int iSize, Real *afA, Real *afB, Real *afC, Real *afR, Real *afU) | Wm4::LinearSystem< Real > | [inline] |
| SparseMatrix typedef | Wm4::LinearSystem< Real > | |
| ZeroTolerance | Wm4::LinearSystem< Real > | |