Wm4Delaunay1.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4DELAUNAY1_H
00018 #define WM4DELAUNAY1_H
00019 
00020 // A fancy class to sort a collection of real-valued numbers, but this
00021 // provides some convenience for Delaunay2 and Delaunay3 when the input point
00022 // set has intrinsic dimension smaller than the containing space.  The
00023 // interface of Delaunay1 is also the model for those of Delaunay2 and
00024 // Delaunay3.
00025 
00026 #include "Wm4FoundationLIB.h"
00027 #include "Wm4Delaunay.h"
00028 
00029 namespace Wm4
00030 {
00031 
00032 template <class Real>
00033 class WM4_FOUNDATION_ITEM Delaunay1 : public Delaunay<Real>
00034 {
00035 public:
00036     // The input to the constructor is the array of vertices you want to sort.
00037     // If you want Delaunay1 to delete the array during destruction, set
00038     // bOwner to 'true'.  Otherwise, you own the array and must delete it
00039     // yourself.  TO DO:  The query type is currently ignored by this class.
00040     // Add support for the various types later.
00041     Delaunay1 (int iVertexQuantity, Real* afVertex, Real fEpsilon,
00042         bool bOwner, Query::Type eQueryType);
00043     virtual ~Delaunay1 ();
00044 
00045     // The input vertex array.
00046     const Real* GetVertices () const;
00047 
00048     // The functions listed here are valid only for dimension 1.
00049 
00050     // The convex hull of the vertices is an interval.  This function returns
00051     // the indices of the vertices that form the interval.  The return value
00052     // is 'true' iff the dimension is 1.
00053     bool GetHull (int aiIndex[2]);
00054 
00055     // Support for searching the sorted vertices for a interval that contains
00056     // P.  If there is a containing interval, the returned value is a index i
00057     // into the GetIndices() array with 0 <= i < GetSimplexQuantity().  If
00058     // there is not a containing segment, -1 is returned.
00059     int GetContainingSegment (const Real fP) const;
00060 
00061     // Get the vertices for segment i.  The function returns 'true' if i is a
00062     // valid segment index, in which case the vertices are valid.  Otherwise,
00063     // the function returns 'false' and the vertices are invalid.
00064     bool GetVertexSet (int i, Real afV[2]) const;
00065 
00066     // Get the vertex indices for segment i.  The function returns 'true' if
00067     // i is a valid segment index, in which case the vertices are valid.
00068     // Otherwise, the function returns 'false' and the vertices are invalid.
00069     bool GetIndexSet (int i, int aiIndex[2]) const;
00070 
00071     // Get the indices for segments adjacent to segment i.  The function
00072     // returns 'true' if i is a valid segment index, in which case the
00073     // adjacencies are valid.  Otherwise, the function returns 'false' and
00074     // the adjacencies are invalid.
00075     bool GetAdjacentSet (int i, int aiAdjacent[2]) const;
00076 
00077     // Compute the barycentric coordinates of P with respect to segment i.
00078     // The function returns 'true' if i is a valid segment index, in which
00079     // case the coordinates are valid.  Otherwise, the function returns
00080     // 'false' and the coordinate array is invalid.
00081     bool GetBarycentricSet (int i, const Real fP, Real afBary[2]) const;
00082 
00083     // Support for streaming to/from disk.
00084     Delaunay1 (const char* acFilename);
00085     bool Load (const char* acFilename);
00086     bool Save (const char* acFilename) const;
00087 
00088 private:
00089     using Delaunay<Real>::m_iVertexQuantity;
00090     using Delaunay<Real>::m_iDimension;
00091     using Delaunay<Real>::m_iSimplexQuantity;
00092     using Delaunay<Real>::m_aiIndex;
00093     using Delaunay<Real>::m_aiAdjacent;
00094     using Delaunay<Real>::m_fEpsilon;
00095     using Delaunay<Real>::m_bOwner;
00096 
00097     Real* m_afVertex;
00098 
00099     class WM4_FOUNDATION_ITEM SortedVertex
00100     {
00101     public:
00102         Real Value;
00103         int Index;
00104 
00105         bool operator< (const SortedVertex& rkProj) const
00106         {
00107             return Value < rkProj.Value;
00108         }
00109     };
00110 };
00111 
00112 typedef Delaunay1<float> Delaunay1f;
00113 typedef Delaunay1<double> Delaunay1d;
00114 
00115 }
00116 
00117 #endif

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