Wm4ApprCylinderFit3.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4APPRCYLINDERFIT3_H
00018 #define WM4APPRCYLINDERFIT3_H
00019 
00020 // Least-squares fit of a finite cylinder to (x,y,z) data.  The cylinder has
00021 // center C, unit-length axis direction U, radius r, and height h.  The end
00022 // disks of the cylinder are at C+(h/2)*U and C-(h/2)*U.  A point X is on the
00023 // cylinder wall if (X-C)^T*(I-U*U^T)*(X-C) = r^2.  A point X is on the end
00024 // disk at C+(h/2)*U if Dot(U,X-C) = h/2 and (X-C)^T*(I-U*U^T)*(X-C) <= r^2.
00025 // A point X is on the end disk at C-(h/2)*U if Dot(U,X-C) = -h/2 and
00026 // (X-C)^T*(I-U*U^T)*(X-C) <= r^2.
00027   
00028 // The inputs are the quantity of points and the point array.  The outputs
00029 // are the center C, unit-length axis direction U, radius R, and height H.
00030 // You can supply initial guesses for C and U.  In this case you need to set
00031 // bInputsAreInitialGuess to 'true'.  Otherwise set it to 'false' and the
00032 // function will select C and U by first fitting the data with a least-squares
00033 // line.  The return function value is the error for the least-squares fit,
00034 // e >= 0.  If all the points lie exactly on a cylinder, then e = 0.
00035 //
00036 // You can examine the error e and iterate the calls yourself.  The outputs
00037 // C, U, R, and H can be fed back into the function call as initial guesses.
00038 //
00039 // Real fError0 = CylinderFit3<Real>(iQuantity,akPoint,kC,kU,fR,fH,false);
00040 // for (i = 1; i <= iMax; i++)
00041 // {
00042 //     Real fError1 = CylinderFit3<Real>(iQuantity,akPoint,kC,kU,fR,fH,true);
00043 //     if ( fError1 not changed much from fError0 )
00044 //         break;
00045 // }
00046 
00047 #include "Wm4FoundationLIB.h"
00048 #include "Wm4Vector3.h"
00049 
00050 namespace Wm4
00051 {
00052 
00053 template <class Real>
00054 class WM4_FOUNDATION_ITEM CylinderFit3
00055 {
00056 public:
00057     CylinderFit3 (int iQuantity, const Vector3<Real>* akPoint,
00058         Vector3<Real>& rkC, Vector3<Real>& rkU, Real& rfR, Real& rfH,
00059         bool bInputsAreInitialGuess);
00060 
00061     // return the error value
00062     operator Real ();
00063 
00064 private:
00065     static Real UpdateInvRSqr (int iQuantity, const Vector3<Real>* akPoint,
00066         const Vector3<Real>& rkC, const Vector3<Real>& rkU, Real& rfInvRSqr);
00067 
00068     static Real UpdateDirection (int iQuantity, const Vector3<Real>* akPoint,
00069         const Vector3<Real>& rkC, Vector3<Real>& rkU, Real& rfInvRSqr);
00070 
00071     static Real UpdateCenter (int iQuantity, const Vector3<Real>* akPoint,
00072         Vector3<Real>& rkC, const Vector3<Real>& rkU, const Real& rfInvRSqr);
00073 
00074     Real m_fError;
00075 };
00076 
00077 typedef CylinderFit3<float> CylinderFit3f;
00078 typedef CylinderFit3<double> CylinderFit3d;
00079 
00080 }
00081 
00082 #endif

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