Mod/Part/Gui/ViewProvider.cpp File Reference

#include "PreCompiled.h"
#include <Poly_Polygon3D.hxx>
#include <BRepBndLib.hxx>
#include <BRepMesh.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <BRep_Tool.hxx>
#include <BRepTools.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <GeomAbs_CurveType.hxx>
#include <GeomAbs_SurfaceType.hxx>
#include <Geom_BezierCurve.hxx>
#include <Geom_BSplineCurve.hxx>
#include <Geom_BezierSurface.hxx>
#include <Geom_BSplineSurface.hxx>
#include <GeomAPI_ProjectPointOnSurf.hxx>
#include <GeomLProp_SLProps.hxx>
#include <gp_Trsf.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Poly_Triangulation.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Iterator.hxx>
#include <TopExp_Explorer.hxx>
#include <TopExp.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TopTools_ListOfShape.hxx>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoLocateHighlight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoPolygonOffset.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoScale.h>
#include <Base/Console.h>
#include <Base/Parameter.h>
#include <Base/Exception.h>
#include <App/Application.h>
#include <App/Document.h>
#include <Gui/SoFCSelection.h>
#include <Gui/Selection.h>
#include <Gui/View3DInventorViewer.h>
#include "ViewProvider.h"
#include "SoFCShapeObject.h"
#include <Mod/Part/App/PartFeature.h>
#include <Mod/Part/App/PrimitiveFeature.h>

Go to the source code of this file.


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