00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 #ifndef WM4MAPPER2_H 00018 #define WM4MAPPER2_H 00019 00020 #include "Wm4FoundationLIB.h" 00021 #include "Wm4Vector2.h" 00022 00023 namespace Wm4 00024 { 00025 00026 template <class Real> 00027 class Mapper2 00028 { 00029 public: 00030 // Construction and destruction. The value of epsilon is used as a 00031 // relative error when computing the dimension of the point set. 00032 Mapper2 (int iVQuantity, const Vector2<Real>* akVertex, Real fEpsilon); 00033 ~Mapper2 (); 00034 00035 // Axis-aligned bounding box of the input points. 00036 const Vector2<Real>& GetMin () const; 00037 const Vector2<Real>& GetMax () const; 00038 Real GetMaxRange () const; 00039 00040 // Dimension d of the set (0, 1, or 2). 00041 int GetDimension () const; 00042 00043 // Coordinate system. The origin is valid for any dimension d. The 00044 // unit-length direction vector is valid only for 0 <= i < d. The extreme 00045 // index is relative to the array of input points, and is also valid only 00046 // for 0 <= i < d. If d = 0, all points are effectively the same, but the 00047 // use of an epsilon may lead to an extreme index that is not zero. If 00048 // d = 1, all points effectively lie on a line segment. The extreme 00049 // indices correspond to input points that are the end points of the 00050 // segment. If d = 2, the first two extreme indices correspond to a 00051 // line segment. The next extreme index corresponds to the input point 00052 // that is farthest from this line segment in the direction perpendicular 00053 // to the segment. 00054 const Vector2<Real>& GetOrigin () const; 00055 const Vector2<Real>& GetDirection (int i) const; 00056 int GetExtremeIndex (int i) const; 00057 00058 // If d = 2, the direction vectors {U0,U1} form a right-handed set. The 00059 // three extreme points form a triangle. This function indicates if that 00060 // triangle is counterclockwise ordered. 00061 bool GetExtremeCCW () const; 00062 00063 private: 00064 // Axis-aligned bounding box of input points. The maximum range is the 00065 // larger of max[0]-min[0] and max[1]-min[1]. 00066 Vector2<Real> m_kMin, m_kMax; 00067 Real m_fMaxRange; 00068 00069 // The intrinsic dimension of the input set. The parameter fEpsilon to 00070 // the constructor is used to provide a tolerance when determining the 00071 // dimension. 00072 int m_iDimension; 00073 00074 // The indices that define the maximum dimensional extents. The values 00075 // m_aiExtreme[0] and m_aiExtreme[1] are the indices for the vertices 00076 // which define the largest extent in one of the coordinate axis 00077 // directions. If the intrinsic dimensionality is 2, then m_aiExtreme[2] 00078 // is the index for the vertex which causes the largest extent in the 00079 // direction perpendicular to the line through the vertices corresponding 00080 // to m_aiExtreme[0] and m_aiExtreme[1]. The triangle 00081 // <V[extreme0],V[extreme1],V[extreme2]> can be clockwise or 00082 // counterclockwise, the condition stored in m_bExtremeCCW. 00083 int m_aiExtreme[3]; 00084 bool m_bExtremeCCW; 00085 00086 // See the comments describing the member functions which return these 00087 // values. 00088 Vector2<Real> m_kOrigin; 00089 Vector2<Real> m_akDirection[2]; 00090 }; 00091 00092 } //namespace Wm4 00093 00094 #include "Wm4Mapper2.inl" 00095 00096 namespace Wm4 00097 { 00098 typedef Mapper2<float> Mapper2f; 00099 typedef Mapper2<double> Mapper2d; 00100 } 00101 00102 #endif