, including all inherited members.
getValue(void) const | Base::Rotation | |
getValue(double &q0, double &q1, double &q2, double &q3) const | Base::Rotation | |
getValue(Vector3d &axis, double &rfAngle) const | Base::Rotation | |
getValue(Matrix4D &matrix) const | Base::Rotation | |
getYawPitchRoll(double &y, double &p, double &r) const | Base::Rotation | |
identity(void) | Base::Rotation | [static] |
inverse(void) const | Base::Rotation | |
invert(void) | Base::Rotation | |
multVec(const Vector3d &src, Vector3d &dst) const | Base::Rotation | |
operator!=(const Rotation &q) const | Base::Rotation | |
operator*(const Rotation &q) const | Base::Rotation | |
operator*=(const Rotation &q) | Base::Rotation | |
operator==(const Rotation &q) const | Base::Rotation | |
operator[](unsigned short usIndex) | Base::Rotation | [inline] |
operator[](unsigned short usIndex) const | Base::Rotation | [inline] |
Rotation() | Base::Rotation | |
Rotation(const Vector3d &axis, const double fAngle) | Base::Rotation | |
Rotation(const Matrix4D &matrix) | Base::Rotation | |
Rotation(const double q[4]) | Base::Rotation | |
Rotation(const double q0, const double q1, const double q2, const double q3) | Base::Rotation | |
Rotation(const Vector3d &rotateFrom, const Vector3d &rotateTo) | Base::Rotation | |
Rotation(const Rotation &rot) | Base::Rotation | |
scaleAngle(const double scaleFactor) | Base::Rotation | |
setValue(const double q0, const double q1, const double q2, const double q3) | Base::Rotation | |
setValue(const double q[4]) | Base::Rotation | |
setValue(const Matrix4D &matrix) | Base::Rotation | |
setValue(const Vector3d &axis, const double fAngle) | Base::Rotation | |
setValue(const Vector3d &rotateFrom, const Vector3d &rotateTo) | Base::Rotation | |
setYawPitchRoll(double y, double p, double r) | Base::Rotation | |
slerp(const Rotation &rot0, const Rotation &rot1, double t) | Base::Rotation | [static] |