, including all inherited members.
| getValue(void) const | Base::Rotation | |
| getValue(double &q0, double &q1, double &q2, double &q3) const | Base::Rotation | |
| getValue(Vector3d &axis, double &rfAngle) const | Base::Rotation | |
| getValue(Matrix4D &matrix) const | Base::Rotation | |
| getYawPitchRoll(double &y, double &p, double &r) const | Base::Rotation | |
| identity(void) | Base::Rotation | [static] |
| inverse(void) const | Base::Rotation | |
| invert(void) | Base::Rotation | |
| multVec(const Vector3d &src, Vector3d &dst) const | Base::Rotation | |
| operator!=(const Rotation &q) const | Base::Rotation | |
| operator*(const Rotation &q) const | Base::Rotation | |
| operator*=(const Rotation &q) | Base::Rotation | |
| operator==(const Rotation &q) const | Base::Rotation | |
| operator[](unsigned short usIndex) | Base::Rotation | [inline] |
| operator[](unsigned short usIndex) const | Base::Rotation | [inline] |
| Rotation() | Base::Rotation | |
| Rotation(const Vector3d &axis, const double fAngle) | Base::Rotation | |
| Rotation(const Matrix4D &matrix) | Base::Rotation | |
| Rotation(const double q[4]) | Base::Rotation | |
| Rotation(const double q0, const double q1, const double q2, const double q3) | Base::Rotation | |
| Rotation(const Vector3d &rotateFrom, const Vector3d &rotateTo) | Base::Rotation | |
| Rotation(const Rotation &rot) | Base::Rotation | |
| scaleAngle(const double scaleFactor) | Base::Rotation | |
| setValue(const double q0, const double q1, const double q2, const double q3) | Base::Rotation | |
| setValue(const double q[4]) | Base::Rotation | |
| setValue(const Matrix4D &matrix) | Base::Rotation | |
| setValue(const Vector3d &axis, const double fAngle) | Base::Rotation | |
| setValue(const Vector3d &rotateFrom, const Vector3d &rotateTo) | Base::Rotation | |
| setYawPitchRoll(double y, double p, double r) | Base::Rotation | |
| slerp(const Rotation &rot0, const Rotation &rot1, double t) | Base::Rotation | [static] |