Base::Rotation Member List

This is the complete list of members for Base::Rotation, including all inherited members.
getValue(void) const Base::Rotation
getValue(double &q0, double &q1, double &q2, double &q3) const Base::Rotation
getValue(Vector3d &axis, double &rfAngle) const Base::Rotation
getValue(Matrix4D &matrix) const Base::Rotation
getYawPitchRoll(double &y, double &p, double &r) const Base::Rotation
identity(void)Base::Rotation [static]
inverse(void) const Base::Rotation
invert(void)Base::Rotation
multVec(const Vector3d &src, Vector3d &dst) const Base::Rotation
operator!=(const Rotation &q) const Base::Rotation
operator*(const Rotation &q) const Base::Rotation
operator*=(const Rotation &q)Base::Rotation
operator==(const Rotation &q) const Base::Rotation
operator[](unsigned short usIndex)Base::Rotation [inline]
operator[](unsigned short usIndex) const Base::Rotation [inline]
Rotation()Base::Rotation
Rotation(const Vector3d &axis, const double fAngle)Base::Rotation
Rotation(const Matrix4D &matrix)Base::Rotation
Rotation(const double q[4])Base::Rotation
Rotation(const double q0, const double q1, const double q2, const double q3)Base::Rotation
Rotation(const Vector3d &rotateFrom, const Vector3d &rotateTo)Base::Rotation
Rotation(const Rotation &rot)Base::Rotation
scaleAngle(const double scaleFactor)Base::Rotation
setValue(const double q0, const double q1, const double q2, const double q3)Base::Rotation
setValue(const double q[4])Base::Rotation
setValue(const Matrix4D &matrix)Base::Rotation
setValue(const Vector3d &axis, const double fAngle)Base::Rotation
setValue(const Vector3d &rotateFrom, const Vector3d &rotateTo)Base::Rotation
setYawPitchRoll(double y, double p, double r)Base::Rotation
slerp(const Rotation &rot0, const Rotation &rot1, double t)Base::Rotation [static]

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