Wm4Delaunay3.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4DELAUNAY3_H
00018 #define WM4DELAUNAY3_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Delaunay1.h"
00022 #include "Wm4Delaunay2.h"
00023 #include "Wm4DelTetrahedron.h"
00024 #include "Wm4Query3.h"
00025 
00026 namespace Wm4
00027 {
00028 
00029 template <class Real>
00030 class WM4_FOUNDATION_ITEM Delaunay3 : public Delaunay<Real>
00031 {
00032 public:
00033     // The input to the constructor is the array of vertices whose Delaunay
00034     // tetrahedralization is required.  If you want Delaunay3 to delete the
00035     // vertices during destruction, set bOwner to 'true'.  Otherwise, you
00036     // own the vertices and must delete them yourself.  Before using this
00037     // class, you should "clean" your input points by removing duplicates.
00038     //
00039     // You have a choice of speed versus accuracy.  The fastest choice is
00040     // Query::QT_INT64, but it gives up a lot of precision, scaling the points
00041     // to [0,2^{10}]^3.  The choice Query::QT_INTEGER gives up less precision,
00042     // scaling the points to [0,2^{20}]^3.  The choice Query::QT_RATIONAL uses
00043     // exact arithmetic, but is the slowest choice.  The choice Query::QT_REAL
00044     // uses floating-point arithmetic, but is not robust in all cases.
00045 
00046     Delaunay3 (int iVertexQuantity, Vector3<Real>* akVertex, Real fEpsilon,
00047         bool bOwner, Query::Type eQueryType);
00048     virtual ~Delaunay3 ();
00049 
00050     // The input vertex array.
00051     const Vector3<Real>* GetVertices () const;
00052 
00053     // The number of unique vertices processed.
00054     int GetUniqueVertexQuantity () const;
00055 
00056     // If GetDimension() returns 1, then the points lie on a line.  You must
00057     // create a Delaunay1 object using the function provided.
00058     const Vector3<Real>& GetLineOrigin () const;
00059     const Vector3<Real>& GetLineDirection () const;
00060     Delaunay1<Real>* GetDelaunay1 () const;
00061 
00062     // If GetDimension() returns 2, then the points lie on a plane.  The plane
00063     // has two direction vectors (inputs 0 or 1).  You must create a Delaunay2
00064     // object using the function provided.
00065     const Vector3<Real>& GetPlaneOrigin () const;
00066     const Vector3<Real>& GetPlaneDirection (int i) const;
00067     Delaunay2<Real>* GetDelaunay2 () const;
00068 
00069     // Locate those tetrahedra faces that do not share other tetrahedra.
00070     // The returned quantity is the number of triangles in the hull.  The
00071     // returned array has 3*quantity indices, each triple representing a
00072     // triangle.  The triangles are counterclockwise ordered when viewed
00073     // from outside the hull.  The return value is 'true' iff the dimension
00074     // is 3.
00075     bool GetHull (int& riTQuantity, int*& raiIndex) const;
00076 
00077     // Support for searching the tetrahedralization for a tetrahedron that
00078     // contains a point.  If there is a containing tetrahedron, the returned
00079     // value is a tetrahedron index i with 0 <= i < riTQuantity.  If there is
00080     // not a containing tetrahedron, -1 is returned.
00081     int GetContainingTetrahedron (const Vector3<Real>& rkP) const;
00082 
00083     // If GetContainingTetrahedron returns a nonnegative value, the path of
00084     // tetrahedra searched for the containing tetrahedra is stored in an
00085     // array.  The last index of the array is returned by GetPathLast; it is
00086     // one less than the number of array elements.  The array itself is
00087     // returned by GetPath.
00088     int GetPathLast () const;
00089     const int* GetPath () const;
00090 
00091     // If GetContainingTetrahedron returns -1, the path of tetrahedra
00092     // searched may be obtained by GetPathLast and GetPath.  The input point
00093     // is outside a face of the last tetrahedron in the path.  This function
00094     // returns the vertex indices <v0,v1,v2> of the face, listed in
00095     // counterclockwise order relative to the convex hull of the data points
00096     // as viewed by an outside observer.  The final output is the index of the
00097     // vertex v3 opposite the face.  The return value of the function is the
00098     // index of the quadruple of vertex indices; the value is 0, 1, 2, or 3.
00099     int GetLastFace (int& riV0, int& riV1, int& riV2, int& riV3) const;
00100 
00101     // Get the vertices for tetrahedron i.  The function returns 'true' if i
00102     // is a valid tetrahedron index, in which case the vertices are valid.
00103     // Otherwise, the function returns 'false' and the vertices are invalid.
00104     bool GetVertexSet (int i, Vector3<Real> akV[4]) const;
00105 
00106     // Get the vertex indices for tetrahedron i.  The function returns 'true'
00107     // if i is a valid tetrahedron index, in which case the vertices are
00108     // valid.  Otherwise, the function returns 'false' and the vertices are
00109     // invalid.
00110     bool GetIndexSet (int i, int aiIndex[4]) const;
00111 
00112     // Get the indices for tetrahedra adjacent to tetrahedron i.  The function
00113     // returns 'true' if i is a valid tetrahedron index, in which case the
00114     // adjacencies are valid.  Otherwise, the function returns 'false' and
00115     // the adjacencies are invalid.
00116     bool GetAdjacentSet (int i, int aiAdjacent[4]) const;
00117 
00118     // Compute the barycentric coordinates of P with respect to tetrahedron i.
00119     // The function returns 'true' if i is a valid tetrahedron index, in which
00120     // case the coordinates are valid.  Otherwise, the function returns
00121     // 'false' and the coordinate array is invalid.
00122     bool GetBarycentricSet (int i, const Vector3<Real>& rkP, Real afBary[4])
00123         const;
00124 
00125     // Support for streaming to/from disk.
00126     Delaunay3 (const char* acFilename);
00127     bool Load (const char* acFilename);
00128     bool Save (const char* acFilename) const;
00129 
00130 private:
00131     using Delaunay<Real>::m_eQueryType;
00132     using Delaunay<Real>::m_iVertexQuantity;
00133     using Delaunay<Real>::m_iDimension;
00134     using Delaunay<Real>::m_iSimplexQuantity;
00135     using Delaunay<Real>::m_aiIndex;
00136     using Delaunay<Real>::m_aiAdjacent;
00137     using Delaunay<Real>::m_fEpsilon;
00138     using Delaunay<Real>::m_bOwner;
00139 
00140     void Update (int i);
00141     DelTetrahedron<Real>* GetContainingTetrahedron (int i) const;
00142     void RemoveTetrahedra ();
00143     bool IsSupervertex (int i) const;
00144     bool SharesFace (int i, DelTetrahedron<Real>* pkFace,
00145         DelTetrahedron<Real>* pkAdj);
00146 
00147     // The input vertices.
00148     Vector3<Real>* m_akVertex;
00149 
00150     // The number of unique vertices processed.
00151     int m_iUniqueVertexQuantity;
00152 
00153     // The scaled input vertices with additional storage for the four
00154     // supertetrahedron vertices.  This array and supporting data structures
00155     // are for robust calculations.
00156     Vector3<Real>* m_akSVertex;
00157     Query3<Real>* m_pkQuery;
00158     Vector3<Real> m_kMin;
00159     Real m_fScale;
00160 
00161     // The indices for the three supertetrahedron vertices.
00162     int m_aiSV[4];
00163 
00164     // The current tetrahedralization.
00165     std::set<DelTetrahedron<Real>*> m_kTetrahedron;
00166 
00167     // The line of containment if the dimension is 1.
00168     Vector3<Real> m_kLineOrigin, m_kLineDirection;
00169 
00170     // The plane of containment if the dimension is 2.
00171     Vector3<Real> m_kPlaneOrigin, m_akPlaneDirection[2];
00172 
00173     // Store the path of tetrahedra visited in a GetContainingTetrahedron
00174     // function call.
00175     mutable int m_iPathLast;
00176     mutable int* m_aiPath;
00177 
00178     // If a query point is not in the convex hull of the input points, the
00179     // point is outside a face of the last tetrahedron in the search path.
00180     // These are the vertex indices for that face.
00181     mutable int m_iLastFaceV0, m_iLastFaceV1, m_iLastFaceV2;
00182     mutable int m_iLastFaceOpposite, m_iLastFaceOppositeIndex;
00183 };
00184 
00185 typedef Delaunay3<float> Delaunay3f;
00186 typedef Delaunay3<double> Delaunay3d;
00187 
00188 }
00189 
00190 #endif

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