Wm4Query2.h
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00017 #ifndef WM4QUERY2_H
00018 #define WM4QUERY2_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Query.h"
00022 #include "Wm4Vector2.h"
00023 
00024 namespace Wm4
00025 {
00026 
00027 template <class Real>
00028 class Query2 : public Query
00029 {
00030 public:
00031     
00032     Query2 (int iVQuantity, const Vector2<Real>* akVertex);
00033     virtual ~Query2 ();
00034 
00035     
00036     virtual Query::Type GetType () const;
00037 
00038     
00039     int GetQuantity () const;
00040     const Vector2<Real>* GetVertices () const;
00041 
00042     
00043 
00044     
00045     
00046     
00047     
00048     virtual int ToLine (int i, int iV0, int iV1) const;
00049     virtual int ToLine (const Vector2<Real>& rkP, int iV0, int iV1) const;
00050 
00051     
00052     
00053     
00054     
00055     virtual int ToTriangle (int i, int iV0, int iV1, int iV2) const;
00056     virtual int ToTriangle (const Vector2<Real>& rkP, int iV0, int iV1,
00057         int iV2) const;
00058 
00059     
00060     
00061     
00062     
00063     virtual int ToCircumcircle (int i, int iV0, int iV1, int iV2) const;
00064     virtual int ToCircumcircle (const Vector2<Real>& rkP, int iV0, int iV1,
00065         int iV2) const;
00066 
00067 protected:
00068     
00069     int m_iVQuantity;
00070     const Vector2<Real>* m_akVertex;
00071 
00072     static Real Dot (Real fX0, Real fY0, Real fX1, Real fY1);
00073 
00074     static Real Det2 (Real fX0, Real fY0, Real fX1, Real fY1);
00075 
00076     static Real Det3 (Real iX0, Real iY0, Real iZ0, Real iX1, Real iY1,
00077         Real iZ1, Real iX2, Real iY2, Real iZ2);
00078 };
00079 
00080 }
00081 
00082 #include "Wm4Query2.inl"
00083 
00084 namespace Wm4
00085 {
00086 typedef Query2<float> Query2f;
00087 typedef Query2<double> Query2d;
00088 }
00089 
00090 #endif