| AdjustEdgesToCurvatureDirection() | MeshCore::MeshTopoAlgorithm | |
| BeginCache() | MeshCore::MeshTopoAlgorithm | |
| Cleanup() | MeshCore::MeshTopoAlgorithm | |
| CollapseEdge(unsigned long ulFacetPos, unsigned long ulNeighbour) | MeshCore::MeshTopoAlgorithm | |
| CollapseFacet(unsigned long ulFacetPos) | MeshCore::MeshTopoAlgorithm | |
| DelaunayFlip(float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
| DelaunayFlip() | MeshCore::MeshTopoAlgorithm | |
| EndCache() | MeshCore::MeshTopoAlgorithm | |
| FillupHoles(unsigned long length, int level, AbstractPolygonTriangulator &, std::list< std::vector< unsigned long > > &aFailed) | MeshCore::MeshTopoAlgorithm | |
| FillupHoles(int level, AbstractPolygonTriangulator &, const std::list< std::vector< unsigned long > > &aBorders, std::list< std::vector< unsigned long > > &aFailed) | MeshCore::MeshTopoAlgorithm | |
| FindComponents(unsigned long count, std::vector< unsigned long > &aInds) | MeshCore::MeshTopoAlgorithm | |
| FindHoles(unsigned long length, std::list< std::vector< unsigned long > > &aBorders) const | MeshCore::MeshTopoAlgorithm | |
| FlipNormals(void) | MeshCore::MeshTopoAlgorithm | |
| HarmonizeNormals(void) | MeshCore::MeshTopoAlgorithm | |
| InsertVertex(unsigned long ulFacetPos, const Base::Vector3f &rclPoint) | MeshCore::MeshTopoAlgorithm | |
| InsertVertexAndSwapEdge(unsigned long ulFacetPos, const Base::Vector3f &rclPoint, float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
| IsSwapEdgeLegal(unsigned long ulFacetPos, unsigned long ulNeighbour) const | MeshCore::MeshTopoAlgorithm | |
| MeshTopoAlgorithm(MeshKernel &rclM) | MeshCore::MeshTopoAlgorithm | |
| OptimizeTopology(float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
| OptimizeTopology() | MeshCore::MeshTopoAlgorithm | |
| RemoveComponents(unsigned long count) | MeshCore::MeshTopoAlgorithm | |
| RemoveCorruptedFacet(unsigned long index) | MeshCore::MeshTopoAlgorithm | |
| RemoveDegeneratedFacet(unsigned long index) | MeshCore::MeshTopoAlgorithm | |
| ShouldSwapEdge(unsigned long ulFacetPos, unsigned long ulNeighbour, float fMaxAngle) const | MeshCore::MeshTopoAlgorithm | |
| SnapVertex(unsigned long ulFacetPos, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
| SplitEdge(unsigned long ulFacetPos, unsigned long ulNeighbour, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
| SplitFacet(unsigned long ulFacetPos, const Base::Vector3f &rP1, const Base::Vector3f &rP2) | MeshCore::MeshTopoAlgorithm | |
| SplitOpenEdge(unsigned long ulFacetPos, unsigned short uSide, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
| SwapEdge(unsigned long ulFacetPos, unsigned long ulNeighbour) | MeshCore::MeshTopoAlgorithm | |
| SwapEdgeBenefit(unsigned long f, int e) const | MeshCore::MeshTopoAlgorithm | |
| ~MeshTopoAlgorithm(void) | MeshCore::MeshTopoAlgorithm | [virtual] |
1.6.1