, including all inherited members.
AdjustEdgesToCurvatureDirection() | MeshCore::MeshTopoAlgorithm | |
BeginCache() | MeshCore::MeshTopoAlgorithm | |
Cleanup() | MeshCore::MeshTopoAlgorithm | |
CollapseEdge(unsigned long ulFacetPos, unsigned long ulNeighbour) | MeshCore::MeshTopoAlgorithm | |
CollapseFacet(unsigned long ulFacetPos) | MeshCore::MeshTopoAlgorithm | |
DelaunayFlip(float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
DelaunayFlip() | MeshCore::MeshTopoAlgorithm | |
EndCache() | MeshCore::MeshTopoAlgorithm | |
FillupHoles(unsigned long length, int level, AbstractPolygonTriangulator &, std::list< std::vector< unsigned long > > &aFailed) | MeshCore::MeshTopoAlgorithm | |
FillupHoles(int level, AbstractPolygonTriangulator &, const std::list< std::vector< unsigned long > > &aBorders, std::list< std::vector< unsigned long > > &aFailed) | MeshCore::MeshTopoAlgorithm | |
FindComponents(unsigned long count, std::vector< unsigned long > &aInds) | MeshCore::MeshTopoAlgorithm | |
FindHoles(unsigned long length, std::list< std::vector< unsigned long > > &aBorders) const | MeshCore::MeshTopoAlgorithm | |
FlipNormals(void) | MeshCore::MeshTopoAlgorithm | |
HarmonizeNormals(void) | MeshCore::MeshTopoAlgorithm | |
InsertVertex(unsigned long ulFacetPos, const Base::Vector3f &rclPoint) | MeshCore::MeshTopoAlgorithm | |
InsertVertexAndSwapEdge(unsigned long ulFacetPos, const Base::Vector3f &rclPoint, float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
IsSwapEdgeLegal(unsigned long ulFacetPos, unsigned long ulNeighbour) const | MeshCore::MeshTopoAlgorithm | |
MeshTopoAlgorithm(MeshKernel &rclM) | MeshCore::MeshTopoAlgorithm | |
OptimizeTopology(float fMaxAngle) | MeshCore::MeshTopoAlgorithm | |
OptimizeTopology() | MeshCore::MeshTopoAlgorithm | |
RemoveComponents(unsigned long count) | MeshCore::MeshTopoAlgorithm | |
RemoveCorruptedFacet(unsigned long index) | MeshCore::MeshTopoAlgorithm | |
RemoveDegeneratedFacet(unsigned long index) | MeshCore::MeshTopoAlgorithm | |
ShouldSwapEdge(unsigned long ulFacetPos, unsigned long ulNeighbour, float fMaxAngle) const | MeshCore::MeshTopoAlgorithm | |
SnapVertex(unsigned long ulFacetPos, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
SplitEdge(unsigned long ulFacetPos, unsigned long ulNeighbour, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
SplitFacet(unsigned long ulFacetPos, const Base::Vector3f &rP1, const Base::Vector3f &rP2) | MeshCore::MeshTopoAlgorithm | |
SplitOpenEdge(unsigned long ulFacetPos, unsigned short uSide, const Base::Vector3f &rP) | MeshCore::MeshTopoAlgorithm | |
SwapEdge(unsigned long ulFacetPos, unsigned long ulNeighbour) | MeshCore::MeshTopoAlgorithm | |
SwapEdgeBenefit(unsigned long f, int e) const | MeshCore::MeshTopoAlgorithm | |
~MeshTopoAlgorithm(void) | MeshCore::MeshTopoAlgorithm | [virtual] |