00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 #ifndef WM4SPHERE3_H 00018 #define WM4SPHERE3_H 00019 00020 #include "Wm4FoundationLIB.h" 00021 #include "Wm4Vector3.h" 00022 00023 namespace Wm4 00024 { 00025 00026 template <class Real> 00027 class Sphere3 00028 { 00029 public: 00030 // The sphere is represented as |X-C| = R where C is the center and R is 00031 // the radius. 00032 00033 Sphere3 (); // uninitialized 00034 Sphere3 (const Vector3<Real>& rkCenter, Real fRadius); 00035 Sphere3 (const Sphere3& rkSphere); 00036 00037 // assignment 00038 Sphere3& operator= (const Sphere3& rkSphere); 00039 00040 Vector3<Real> Center; 00041 Real Radius; 00042 }; 00043 00044 } 00045 00046 #include "Wm4Sphere3.inl" 00047 00048 namespace Wm4 00049 { 00050 typedef Sphere3<float> Sphere3f; 00051 typedef Sphere3<double> Sphere3d; 00052 00053 } 00054 00055 #endif