Wm4Sphere3.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4SPHERE3_H
00018 #define WM4SPHERE3_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Vector3.h"
00022 
00023 namespace Wm4
00024 {
00025 
00026 template <class Real>
00027 class Sphere3
00028 {
00029 public:
00030     // The sphere is represented as |X-C| = R where C is the center and R is
00031     // the radius.
00032 
00033     Sphere3 ();  // uninitialized
00034     Sphere3 (const Vector3<Real>& rkCenter, Real fRadius);
00035     Sphere3 (const Sphere3& rkSphere);
00036 
00037     // assignment
00038     Sphere3& operator= (const Sphere3& rkSphere);
00039 
00040     Vector3<Real> Center;
00041     Real Radius;
00042 };
00043 
00044 }
00045 
00046 #include "Wm4Sphere3.inl"
00047 
00048 namespace Wm4
00049 {
00050 typedef Sphere3<float> Sphere3f;
00051 typedef Sphere3<double> Sphere3d;
00052 
00053 }
00054 
00055 #endif

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