, including all inherited members.
_aulGrid | MeshCore::MeshGrid | [protected] |
_fGridLenX | MeshCore::MeshGrid | [protected] |
_fGridLenY | MeshCore::MeshGrid | [protected] |
_fGridLenZ | MeshCore::MeshGrid | [protected] |
_fMinX | MeshCore::MeshGrid | [protected] |
_fMinY | MeshCore::MeshGrid | [protected] |
_fMinZ | MeshCore::MeshGrid | [protected] |
_pclMesh | MeshCore::MeshGrid | [protected] |
_ulCtElements | MeshCore::MeshGrid | [protected] |
_ulCtGridsX | MeshCore::MeshGrid | [protected] |
_ulCtGridsY | MeshCore::MeshGrid | [protected] |
_ulCtGridsZ | MeshCore::MeshGrid | [protected] |
Attach(const MeshKernel &rclM) | MeshCore::MeshGrid | [virtual] |
CalculateGridLength(unsigned long ulCtGrid, unsigned long ulMaxGrids) | MeshCore::MeshGrid | [protected, virtual] |
CalculateGridLength(int iCtGridPerAxis) | MeshCore::MeshGrid | [protected, virtual] |
CheckPos(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | [inline] |
CheckPosition(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | |
Clear(void) | MeshCore::MeshGrid | [protected, virtual] |
GetBoundBox(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | [inline] |
GetBoundBox(void) const | MeshCore::MeshGrid | [inline] |
GetCtElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | [inline] |
GetCtGrids(unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | [inline, virtual] |
GetElements(unsigned long ulX, unsigned long ulY, unsigned long ulZ, std::set< unsigned long > &raclInd) const | MeshCore::MeshGrid | |
GetElements(const Base::Vector3f &rclPoint, std::vector< unsigned long > &aulFacets) const | MeshCore::MeshGrid | |
GetGridLengths(float &rfLenX, float &rfLenY, float &rfLenZ) const | MeshCore::MeshGrid | [inline, virtual] |
GetHull(unsigned long ulX, unsigned long ulY, unsigned long ulZ, unsigned long ulDistance, std::set< unsigned long > &raclInd) const | MeshCore::MeshGrid | |
GetIndexToPosition(unsigned long ulX, unsigned long ulY, unsigned long ulZ) const | MeshCore::MeshGrid | |
GetMeshBoundBox(void) const | MeshCore::MeshGrid | [inline] |
GetPositionToIndex(unsigned long id, unsigned long &ulX, unsigned long &ulY, unsigned long &ulZ) const | MeshCore::MeshGrid | |
HasElements(void) const =0 | MeshCore::MeshGrid | [protected, pure virtual] |
InitGrid(void) | MeshCore::MeshGrid | [protected, virtual] |
Inside(const Base::BoundBox3f &rclBB, std::vector< unsigned long > &raulElements, bool bDelDoubles=true) const | MeshCore::MeshGrid | [virtual] |
Inside(const Base::BoundBox3f &rclBB, std::set< unsigned long > &raulElementss) const | MeshCore::MeshGrid | [virtual] |
Inside(const Base::BoundBox3f &rclBB, std::vector< unsigned long > &raulElements, const Base::Vector3f &rclOrg, float fMaxDist, bool bDelDoubles=true) const | MeshCore::MeshGrid | [virtual] |
MeshGrid(const MeshKernel &rclM) | MeshCore::MeshGrid | [protected] |
MeshGrid(void) | MeshCore::MeshGrid | [protected] |
MeshGridIterator class | MeshCore::MeshGrid | [friend] |
Position(const Base::Vector3f &rclPoint, unsigned long &rulX, unsigned long &rulY, unsigned long &rulZ) const | MeshCore::MeshGrid | [virtual] |
Rebuild(unsigned long ulPerGrid=MESH_CT_GRID, unsigned long ulMaxGrid=MESH_MAX_GRIDS) | MeshCore::MeshGrid | [virtual] |
Rebuild(int iCtGridPerAxis=MESH_CT_GRID_PER_AXIS) | MeshCore::MeshGrid | [virtual] |
Rebuild(unsigned long ulX, unsigned long ulY, unsigned long ulZ) | MeshCore::MeshGrid | [virtual] |
RebuildGrid(void)=0 | MeshCore::MeshGrid | [protected, pure virtual] |
SearchNearestFromPoint(const Base::Vector3f &rclPt, std::set< unsigned long > &rclInd) const | MeshCore::MeshGrid | |
Validate(const MeshKernel &rclM)=0 | MeshCore::MeshGrid | [pure virtual] |
Verify() const =0 | MeshCore::MeshGrid | [pure virtual] |
~MeshGrid(void) | MeshCore::MeshGrid | [inline, virtual] |