Wm4Box3.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4BOX3_H
00018 #define WM4BOX3_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Vector3.h"
00022 
00023 namespace Wm4
00024 {
00025 
00026 template <class Real>
00027 class Box3
00028 {
00029 public:
00030     // A box has center C, axis directions U[0], U[1], and U[2] (all
00031     // unit-length vectors), and extents e[0], e[1], and e[2] (all nonnegative
00032     // numbers).  A point X = C+y[0]*U[0]+y[1]*U[1]+y[2]*U[2] is inside or
00033     // on the box whenever |y[i]| <= e[i] for all i.
00034 
00035     // construction
00036     Box3 ();  // uninitialized
00037     Box3 (const Vector3<Real>& rkCenter, const Vector3<Real>* akAxis,
00038         const Real* afExtent);
00039     Box3 (const Vector3<Real>& rkCenter, const Vector3<Real>& rkAxis0,
00040         const Vector3<Real>& rkAxis1, const Vector3<Real>& rkAxis2,
00041         Real fExtent0, Real fExtent1, Real fExtent2);
00042 
00043     void ComputeVertices (Vector3<Real> akVertex[8]) const;
00044 
00045     Vector3<Real> Center;
00046     Vector3<Real> Axis[3];  // must be an orthonormal set of vectors
00047     Real Extent[3];         // must be nonnegative
00048 };
00049 
00050 } //namespace Wm4
00051 
00052 #include "Wm4Box3.inl"
00053 
00054 namespace Wm4
00055 {
00056 typedef Box3<float> Box3f;
00057 typedef Box3<double> Box3d;
00058 }
00059 
00060 #endif

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