#include "PreCompiled.h"#include <cfloat>#include <BRepLib.hxx>#include <BRepPrimAPI_MakeCone.hxx>#include <BRepPrimAPI_MakeCylinder.hxx>#include <BRepPrimAPI_MakeRevol.hxx>#include <BRepPrimAPI_MakeSphere.hxx>#include <BRepPrimAPI_MakeTorus.hxx>#include <BRepPrim_Wedge.hxx>#include <BRepBuilderAPI_MakeEdge.hxx>#include <BRepBuilderAPI_MakeFace.hxx>#include <BRepBuilderAPI_MakeVertex.hxx>#include <BRepBuilderAPI_MakeWire.hxx>#include <BRepBuilderAPI_MakeSolid.hxx>#include <BRepBuilderAPI_GTransform.hxx>#include <gp_Circ.hxx>#include <gp_GTrsf.hxx>#include <GCE2d_MakeSegment.hxx>#include <Geom_Plane.hxx>#include <Geom_ConicalSurface.hxx>#include <Geom_CylindricalSurface.hxx>#include <Geom2d_Line.hxx>#include <Geom2d_TrimmedCurve.hxx>#include <Handle_Geom_Plane.hxx>#include <Handle_Geom_CylindricalSurface.hxx>#include <Handle_Geom2d_Line.hxx>#include <Handle_Geom2d_TrimmedCurve.hxx>#include <Precision.hxx>#include <Standard_Real.hxx>#include <TopoDS.hxx>#include <TopoDS_Solid.hxx>#include <TopoDS_Vertex.hxx>#include "PrimitiveFeature.h"#include <Base/Tools.h>Go to the source code of this file.
Namespaces | |
| namespace | Part |
Variables | |
| const App::PropertyFloatConstraint::Constraints | Part::angleRangeU = {0.0f,360.0f,1.0f} |
| const App::PropertyFloatConstraint::Constraints | Part::angleRangeV = {-90.0f,90.0f,1.0f} |
| const App::PropertyFloatConstraint::Constraints | Part::apexRange = {0.0f,90.0f,0.1f} |
| const App::PropertyFloatConstraint::Constraints | Part::floatRange = {0.0f,FLT_MAX,0.1f} |
| const App::PropertyFloatConstraint::Constraints | Part::torusRangeV = {-180.0f,180.0f,1.0f} |
1.6.1