Wm4Query3Filtered.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4QUERY3FILTERED_H
00018 #define WM4QUERY3FILTERED_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Query3TRational.h"
00022 #include "Wm4Vector3.h"
00023 
00024 namespace Wm4
00025 {
00026 
00027 template <class Real>
00028 class Query3Filtered : public Query3<Real>
00029 {
00030 public:
00031     // The base class handles floating-point queries.  Each query involves
00032     // comparing a determinant to zero.  If the determinant is sufficiently
00033     // close to zero, numerical round-off errors may cause the determinant
00034     // sign to be misclassified.  To avoid this, the query is repeated with
00035     // exact rational arithmetic.  You specify the closeness to zero for the
00036     // switch to rational arithmetic via fUncertainty, a value in the
00037     // interval [0,1].  The uncertainty of 0 causes the class to behave
00038     // as if it were Query3.  The uncertainty of 1 causes the class to
00039     // behave as if it were Query3TRational.
00040     Query3Filtered (int iVQuantity, const Vector3<Real>* akVertex,
00041         Real fUncertainty);
00042     virtual ~Query3Filtered ();
00043 
00044     // run-time type information
00045     virtual Query::Type GetType () const;
00046 
00047     // Queries about the relation of a point to various geometric objects.
00048 
00049     virtual int ToPlane (const Vector3<Real>& rkP, int iV0, int iV1, int iV2)
00050         const;
00051 
00052     virtual int ToCircumsphere (const Vector3<Real>& rkP, int iV0, int iV1,
00053         int iV2, int iV3) const;
00054 
00055 private:
00056     using Query3<Real>::m_akVertex;
00057 
00058     Query3TRational<Real> m_kRQuery;
00059     Real m_fUncertainty;
00060 };
00061 
00062 }
00063 
00064 #include "Wm4Query3Filtered.inl"
00065 
00066 namespace Wm4
00067 {
00068 typedef Query3Filtered<float> Query3Filteredf;
00069 typedef Query3Filtered<double> Query3Filteredd;
00070 
00071 }
00072 
00073 #endif

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