fX | Base::Vector2D | |
fY | Base::Vector2D | |
GetAngle(const Vector2D &rclVect) const | Base::Vector2D | |
Length(void) const | Base::Vector2D | [inline] |
Normalize(void) | Base::Vector2D | [inline] |
operator*(const Vector2D &rclVct) const | Base::Vector2D | [inline] |
operator+(const Vector2D &rclVct) const | Base::Vector2D | [inline] |
operator-(const Vector2D &rclVct) const | Base::Vector2D | [inline] |
operator=(const Vector2D &rclVct) | Base::Vector2D | [inline] |
operator==(const Vector2D &rclVct) const | Base::Vector2D | [inline] |
ProjToLine(const Vector2D &rclPt, const Vector2D &rclLine) | Base::Vector2D | |
Scale(float fS) | Base::Vector2D | [inline] |
Set(float fPX, float fPY) | Base::Vector2D | [inline] |
Vector2D(void) | Base::Vector2D | [inline] |
Vector2D(float x, float y) | Base::Vector2D | [inline] |
Vector2D(double x, double y) | Base::Vector2D | [inline] |
Vector2D(const Vector2D &rclVct) | Base::Vector2D | [inline] |