Wm4Intersector.cpp
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00017 #include "Wm4FoundationPCH.h"
00018 #include "Wm4Intersector.h"
00019 
00020 namespace Wm4
00021 {
00022 
00023 template <class Real, class TVector>
00024 Intersector<Real,TVector>::Intersector ()
00025 {
00026     m_fContactTime = (Real)0.0;
00027     m_iIntersectionType = IT_EMPTY;
00028 }
00029 
00030 template <class Real, class TVector>
00031 Intersector<Real,TVector>::~Intersector ()
00032 {
00033 }
00034 
00035 template <class Real, class TVector>
00036 Real Intersector<Real,TVector>::GetContactTime () const
00037 {
00038     return m_fContactTime;
00039 }
00040 
00041 template <class Real, class TVector>
00042 int Intersector<Real,TVector>::GetIntersectionType () const
00043 {
00044     return m_iIntersectionType;
00045 }
00046 
00047 template <class Real, class TVector>
00048 bool Intersector<Real,TVector>::Test ()
00049 {
00050     
00051     assert(false);
00052     return false;
00053 }
00054 
00055 template <class Real, class TVector>
00056 bool Intersector<Real,TVector>::Find ()
00057 {
00058     
00059     assert(false);
00060     return false;
00061 }
00062 
00063 template <class Real, class TVector>
00064 bool Intersector<Real,TVector>::Test (Real, const TVector&, const TVector&)
00065 {
00066     
00067     assert(false);
00068     return false;
00069 }
00070 
00071 template <class Real, class TVector>
00072 bool Intersector<Real,TVector>::Find (Real, const TVector&, const TVector&)
00073 {
00074     
00075     assert(false);
00076     return false;
00077 }
00078 
00079 
00080 
00081 
00082 
00083 template WM4_FOUNDATION_ITEM
00084 class Intersector<float,Vector2f>;
00085 
00086 template WM4_FOUNDATION_ITEM
00087 class Intersector<float,Vector3f>;
00088 
00089 template WM4_FOUNDATION_ITEM
00090 class Intersector<double,Vector2d>;
00091 
00092 template WM4_FOUNDATION_ITEM
00093 class Intersector<double,Vector3d>;
00094 
00095 }