Wm4Vector2.cpp

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.1 (2006/07/25)
00016 
00017 #include "Wm4FoundationPCH.h"
00018 #include "Wm4Vector2.h"
00019 using namespace Wm4;
00020 
00021 template<> const Vector2<float> Vector2<float>::ZERO(0.0f,0.0f);
00022 template<> const Vector2<float> Vector2<float>::UNIT_X(1.0f,0.0f);
00023 template<> const Vector2<float> Vector2<float>::UNIT_Y(0.0f,1.0f);
00024 template<> const Vector2<float> Vector2<float>::ONE(1.0f,1.0f);
00025 
00026 template<> const Vector2<double> Vector2<double>::ZERO(0.0,0.0);
00027 template<> const Vector2<double> Vector2<double>::UNIT_X(1.0,0.0);
00028 template<> const Vector2<double> Vector2<double>::UNIT_Y(0.0,1.0);
00029 template<> const Vector2<double> Vector2<double>::ONE(1.0,1.0);
00030 

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