InputVector.cpp

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00001 /***************************************************************************
00002  *   Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net>     *
00003  *                                                                         *
00004  *   This file is part of the FreeCAD CAx development system.              *
00005  *                                                                         *
00006  *   This library is free software; you can redistribute it and/or         *
00007  *   modify it under the terms of the GNU Library General Public           *
00008  *   License as published by the Free Software Foundation; either          *
00009  *   version 2 of the License, or (at your option) any later version.      *
00010  *                                                                         *
00011  *   This library  is distributed in the hope that it will be useful,      *
00012  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00014  *   GNU Library General Public License for more details.                  *
00015  *                                                                         *
00016  *   You should have received a copy of the GNU Library General Public     *
00017  *   License along with this library; see the file COPYING.LIB. If not,    *
00018  *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
00019  *   Suite 330, Boston, MA  02111-1307, USA                                *
00020  *                                                                         *
00021  ***************************************************************************/
00022 
00023 
00024 #include "PreCompiled.h"
00025 
00026 #include "InputVector.h"
00027 #include "ui_InputVector.h"
00028 
00029 using namespace Gui;
00030 
00031 LocationDialog::LocationDialog(QWidget* parent, Qt::WFlags fl)
00032   : QDialog(parent, fl)
00033 {
00034 }
00035 
00036 LocationDialog::~LocationDialog()
00037 {
00038 }
00039 
00040 Base::Vector3f LocationDialog::getUserDirection(bool* ok) const
00041 {
00042     Gui::Dialog::Ui_InputVector iv;
00043     QDialog dlg(const_cast<LocationDialog*>(this));
00044     iv.setupUi(&dlg);
00045     Base::Vector3f dir;
00046     if (dlg.exec()) {
00047         dir.x = (float)iv.vectorX->value();
00048         dir.y = (float)iv.vectorY->value();
00049         dir.z = (float)iv.vectorZ->value();
00050         if (ok) *ok = true;
00051     }
00052     else {
00053         if (ok) *ok = false;
00054     }
00055 
00056     return dir;
00057 }
00058 
00059 void LocationDialog::on_direction_activated(int index)
00060 {
00061     directionActivated(index);
00062 }
00063 
00064 #include "moc_InputVector.cpp"

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