PropertyEditorMesh.cpp

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00001 /***************************************************************************
00002  *   Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net>     *
00003  *                                                                         *
00004  *   This file is part of the FreeCAD CAx development system.              *
00005  *                                                                         *
00006  *   This library is free software; you can redistribute it and/or         *
00007  *   modify it under the terms of the GNU Library General Public           *
00008  *   License as published by the Free Software Foundation; either          *
00009  *   version 2 of the License, or (at your option) any later version.      *
00010  *                                                                         *
00011  *   This library  is distributed in the hope that it will be useful,      *
00012  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00014  *   GNU Library General Public License for more details.                  *
00015  *                                                                         *
00016  *   You should have received a copy of the GNU Library General Public     *
00017  *   License along with this library; see the file COPYING.LIB. If not,    *
00018  *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
00019  *   Suite 330, Boston, MA  02111-1307, USA                                *
00020  *                                                                         *
00021  ***************************************************************************/
00022 
00023 
00024 #include "PreCompiled.h"
00025 
00026 #ifndef _PreComp_
00027 #endif
00028 
00029 #include <Mod/Mesh/App/MeshFeature.h>
00030 #include "PropertyEditorMesh.h"
00031 
00032 using namespace MeshGui;
00033 using MeshCore::MeshKernel;
00034 
00035 
00036 TYPESYSTEM_SOURCE(MeshGui::PropertyMeshKernelItem, Gui::PropertyEditor::PropertyItem);
00037 
00038 PropertyMeshKernelItem::PropertyMeshKernelItem()
00039 {
00040     m_p = static_cast<Gui::PropertyEditor::PropertyIntegerItem*>
00041         (Gui::PropertyEditor::PropertyIntegerItem::create());
00042     m_p->setParent(this);
00043     m_p->setPropertyName(QLatin1String("Points"));
00044     m_p->setReadOnly(true);
00045     this->appendChild(m_p);
00046     m_e = static_cast<Gui::PropertyEditor::PropertyIntegerItem*>
00047         (Gui::PropertyEditor::PropertyIntegerItem::create());
00048     m_e->setParent(this);
00049     m_e->setPropertyName(QLatin1String("Edges"));
00050     m_e->setReadOnly(true);
00051     this->appendChild(m_e);
00052     m_f = static_cast<Gui::PropertyEditor::PropertyIntegerItem*>
00053         (Gui::PropertyEditor::PropertyIntegerItem::create());
00054     m_f->setParent(this);
00055     m_f->setPropertyName(QLatin1String("Faces"));
00056     m_f->setReadOnly(true);
00057     this->appendChild(m_f);
00058 }
00059 
00060 QVariant PropertyMeshKernelItem::value(const App::Property*) const
00061 {
00062     int ctP = 0;
00063     int ctE = 0;
00064     int ctF = 0;
00065 
00066     std::vector<App::Property*> props = getPropertyData();
00067     for ( std::vector<App::Property*>::const_iterator pt = props.begin(); pt != props.end(); ++pt ) {
00068         Mesh::PropertyMeshKernel* pPropMesh = (Mesh::PropertyMeshKernel*)(*pt);
00069         const MeshKernel& rMesh = pPropMesh->getValue().getKernel();
00070         ctP += (int)rMesh.CountPoints();
00071         ctE += (int)rMesh.CountEdges();
00072         ctF += (int)rMesh.CountFacets();
00073     }
00074 
00075     QString  str = QObject::tr("[Points: %1, Edges: %2 Faces: %3]").arg(ctP).arg(ctE).arg(ctF);
00076     return QVariant(str);
00077 }
00078 
00079 QVariant PropertyMeshKernelItem::toolTip(const App::Property* prop) const
00080 {
00081     return value(prop);
00082 }
00083 
00084 void PropertyMeshKernelItem::setValue(const QVariant& value)
00085 {
00086 }
00087 
00088 QWidget* PropertyMeshKernelItem::createEditor(QWidget* parent, const QObject* receiver, const char* method) const
00089 {
00090     return 0;
00091 }
00092 
00093 void PropertyMeshKernelItem::setEditorData(QWidget *editor, const QVariant& data) const
00094 {
00095 }
00096 
00097 QVariant PropertyMeshKernelItem::editorData(QWidget *editor) const
00098 {
00099     return QVariant();
00100 }
00101 
00102 int PropertyMeshKernelItem::countPoints() const
00103 {
00104     int ctP = 0;
00105     std::vector<App::Property*> props = getPropertyData();
00106     for ( std::vector<App::Property*>::const_iterator pt = props.begin(); pt != props.end(); ++pt ) {
00107         Mesh::PropertyMeshKernel* pPropMesh = (Mesh::PropertyMeshKernel*)(*pt);
00108         const MeshKernel& rMesh = pPropMesh->getValue().getKernel();
00109         ctP += (int)rMesh.CountPoints();
00110     }
00111 
00112     return ctP;
00113 }
00114 
00115 int PropertyMeshKernelItem::countEdges() const
00116 {
00117     int ctE = 0;
00118     std::vector<App::Property*> props = getPropertyData();
00119     for ( std::vector<App::Property*>::const_iterator pt = props.begin(); pt != props.end(); ++pt ) {
00120         Mesh::PropertyMeshKernel* pPropMesh = (Mesh::PropertyMeshKernel*)(*pt);
00121         const MeshKernel& rMesh = pPropMesh->getValue().getKernel();
00122         ctE += (int)rMesh.CountEdges();
00123     }
00124 
00125     return ctE;
00126 }
00127 
00128 int PropertyMeshKernelItem::countFaces() const
00129 {
00130     int ctF = 0;
00131     std::vector<App::Property*> props = getPropertyData();
00132     for ( std::vector<App::Property*>::const_iterator pt = props.begin(); pt != props.end(); ++pt ) {
00133         Mesh::PropertyMeshKernel* pPropMesh = (Mesh::PropertyMeshKernel*)(*pt);
00134         const MeshKernel& rMesh = pPropMesh->getValue().getKernel();
00135         ctF += (int)rMesh.CountFacets();
00136     }
00137 
00138     return ctF;
00139 }
00140 
00141 #include "moc_PropertyEditorMesh.cpp"

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