Wm4EdgeKey.inl

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 namespace Wm4
00018 {
00019 //----------------------------------------------------------------------------
00020 inline EdgeKey::EdgeKey (int iV0, int iV1)
00021 {
00022     if (iV0 < iV1)
00023     {
00024         // v0 is minimum
00025         V[0] = iV0;
00026         V[1] = iV1;
00027     }
00028     else
00029     {
00030         // v1 is minimum
00031         V[0] = iV1;
00032         V[1] = iV0;
00033     }
00034 }
00035 //----------------------------------------------------------------------------
00036 inline bool EdgeKey::operator< (const EdgeKey& rkKey) const
00037 {
00038     if (V[1] < rkKey.V[1])
00039     {
00040         return true;
00041     }
00042 
00043     if (V[1] > rkKey.V[1])
00044     {
00045         return false;
00046     }
00047 
00048     return V[0] < rkKey.V[0];
00049 }
00050 //----------------------------------------------------------------------------
00051 inline EdgeKey::operator size_t () const
00052 {
00053     return V[0] | (V[1] << 16);
00054 }
00055 //----------------------------------------------------------------------------
00056 } //namespace Wm4

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