00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 #ifndef WM4DELTRIANGLE_H 00018 #define WM4DELTRIANGLE_H 00019 00020 #include "Wm4FoundationLIB.h" 00021 #include "Wm4Query2.h" 00022 00023 namespace Wm4 00024 { 00025 00026 template <class Real> 00027 class WM4_FOUNDATION_ITEM DelTriangle 00028 { 00029 public: 00030 DelTriangle (int iV0, int iV1, int iV2); 00031 00032 bool IsInsertionComponent (int i, DelTriangle* pkAdj, 00033 const Query2<Real>* pkQuery, const int* aiSupervertex); 00034 int DetachFrom (int iAdj, DelTriangle* pkAdj); 00035 00036 int V[3]; 00037 DelTriangle* A[3]; 00038 int Time; 00039 bool IsComponent; 00040 bool OnStack; 00041 }; 00042 00043 typedef DelTriangle<float> DelTrianglef; 00044 typedef DelTriangle<double> DelTriangled; 00045 00046 } 00047 00048 #endif