Wm4DelTriangle.h

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00001 // Wild Magic Source Code
00002 // David Eberly
00003 // http://www.geometrictools.com
00004 // Copyright (c) 1998-2007
00005 //
00006 // This library is free software; you can redistribute it and/or modify it
00007 // under the terms of the GNU Lesser General Public License as published by
00008 // the Free Software Foundation; either version 2.1 of the License, or (at
00009 // your option) any later version.  The license is available for reading at
00010 // either of the locations:
00011 //     http://www.gnu.org/copyleft/lgpl.html
00012 //     http://www.geometrictools.com/License/WildMagicLicense.pdf
00013 // The license applies to versions 0 through 4 of Wild Magic.
00014 //
00015 // Version: 4.0.0 (2006/06/28)
00016 
00017 #ifndef WM4DELTRIANGLE_H
00018 #define WM4DELTRIANGLE_H
00019 
00020 #include "Wm4FoundationLIB.h"
00021 #include "Wm4Query2.h"
00022 
00023 namespace Wm4
00024 {
00025 
00026 template <class Real>
00027 class WM4_FOUNDATION_ITEM DelTriangle
00028 {
00029 public:
00030     DelTriangle (int iV0, int iV1, int iV2);
00031 
00032     bool IsInsertionComponent (int i, DelTriangle* pkAdj,
00033         const Query2<Real>* pkQuery, const int* aiSupervertex);
00034     int DetachFrom (int iAdj, DelTriangle* pkAdj);
00035 
00036     int V[3];
00037     DelTriangle* A[3];
00038     int Time;
00039     bool IsComponent;
00040     bool OnStack;
00041 };
00042 
00043 typedef DelTriangle<float> DelTrianglef;
00044 typedef DelTriangle<double> DelTriangled;
00045 
00046 }
00047 
00048 #endif

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