00001 // Wild Magic Source Code 00002 // David Eberly 00003 // http://www.geometrictools.com 00004 // Copyright (c) 1998-2007 00005 // 00006 // This library is free software; you can redistribute it and/or modify it 00007 // under the terms of the GNU Lesser General Public License as published by 00008 // the Free Software Foundation; either version 2.1 of the License, or (at 00009 // your option) any later version. The license is available for reading at 00010 // either of the locations: 00011 // http://www.gnu.org/copyleft/lgpl.html 00012 // http://www.geometrictools.com/License/WildMagicLicense.pdf 00013 // The license applies to versions 0 through 4 of Wild Magic. 00014 // 00015 // Version: 4.0.0 (2006/06/28) 00016 00017 namespace Wm4 00018 { 00019 //---------------------------------------------------------------------------- 00020 inline const VEManifoldMesh::VMap& VEManifoldMesh::GetVertices () const 00021 { 00022 return m_kVMap; 00023 } 00024 //---------------------------------------------------------------------------- 00025 inline const VEManifoldMesh::EMap& VEManifoldMesh::GetEdges () const 00026 { 00027 return m_kEMap; 00028 } 00029 //---------------------------------------------------------------------------- 00030 } //namespace Wm4