Base::Vector3< _Precision > Member List

This is the complete list of members for Base::Vector3< _Precision >, including all inherited members.
DistanceToLine(const Vector3 &rclBase, const Vector3 &rclDirect) const Base::Vector3< _Precision > [inline]
DistanceToPlane(const Vector3 &rclBase, const Vector3 &rclNorm) const Base::Vector3< _Precision > [inline]
epsilon()Base::Vector3< _Precision > [inline, static]
GetAngle(const Vector3 &rcVect) const Base::Vector3< _Precision > [inline]
Length(void) const Base::Vector3< _Precision > [inline]
Move(_Precision fX, _Precision fY, _Precision fZ)Base::Vector3< _Precision > [inline]
MoveX(_Precision f)Base::Vector3< _Precision > [inline]
MoveY(_Precision f)Base::Vector3< _Precision > [inline]
MoveZ(_Precision f)Base::Vector3< _Precision > [inline]
Normalize(void)Base::Vector3< _Precision > [inline]
num_type typedefBase::Vector3< _Precision >
operator!=(const Vector3< _Precision > &rcVct) const Base::Vector3< _Precision > [inline]
operator%(const Vector3< _Precision > &rcVct) const Base::Vector3< _Precision > [inline]
operator&(const Vector3< _Precision > &rcVct) const Base::Vector3< _Precision > [inline]
operator*(_Precision fScale) const Base::Vector3< _Precision > [inline]
operator*(const Vector3< _Precision > &rcVct) const Base::Vector3< _Precision > [inline]
operator*=(_Precision fScale)Base::Vector3< _Precision > [inline]
operator+(const Vector3< _Precision > &rcVct) const Base::Vector3< _Precision > [inline]
operator+=(const Vector3< _Precision > &rcVct)Base::Vector3< _Precision > [inline]
operator-(const Vector3< _Precision > &rcVct) const Base::Vector3< _Precision > [inline]
operator-(void) const Base::Vector3< _Precision > [inline]
operator-=(const Vector3< _Precision > &rcVct)Base::Vector3< _Precision > [inline]
operator/(_Precision fDiv) const Base::Vector3< _Precision > [inline]
operator/=(_Precision fDiv)Base::Vector3< _Precision > [inline]
operator=(const Vector3< _Precision > &rcVct)Base::Vector3< _Precision > [inline]
operator==(const Vector3< _Precision > &rcVct) const Base::Vector3< _Precision > [inline]
operator[](unsigned short usIndex)Base::Vector3< _Precision > [inline]
operator[](unsigned short usIndex) const Base::Vector3< _Precision > [inline]
Perpendicular(const Vector3 &rclBase, const Vector3 &rclDir) const Base::Vector3< _Precision > [inline]
ProjToLine(const Vector3 &rclPoint, const Vector3 &rclLine)Base::Vector3< _Precision > [inline]
ProjToPlane(const Vector3 &rclBase, const Vector3 &rclNorm)Base::Vector3< _Precision > [inline]
RotateX(_Precision f)Base::Vector3< _Precision > [inline]
RotateY(_Precision f)Base::Vector3< _Precision > [inline]
RotateZ(_Precision f)Base::Vector3< _Precision > [inline]
Scale(_Precision fX, _Precision fY, _Precision fZ)Base::Vector3< _Precision > [inline]
ScaleX(_Precision f)Base::Vector3< _Precision > [inline]
ScaleY(_Precision f)Base::Vector3< _Precision > [inline]
ScaleZ(_Precision f)Base::Vector3< _Precision > [inline]
Set(_Precision fX, _Precision fY, _Precision fZ)Base::Vector3< _Precision > [inline]
Sqr(void) const Base::Vector3< _Precision > [inline]
traits_type typedefBase::Vector3< _Precision >
TransformToCoordinateSystem(const Vector3 &rclBase, const Vector3 &rclDirX, const Vector3 &rclDirY)Base::Vector3< _Precision > [inline]
Vector3(_Precision fx=0.0f, _Precision fy=0.0f, _Precision fz=0.0f)Base::Vector3< _Precision > [inline, explicit]
Vector3(const Vector3< _Precision > &rcVct)Base::Vector3< _Precision > [inline]
xBase::Vector3< _Precision >
yBase::Vector3< _Precision >
zBase::Vector3< _Precision >

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