Own class to distinguish from real vector list. More...
#include <Properties.h>
Public Member Functions | |
virtual Base::Type | getTypeId (void) const |
PropertyNormalList () | |
virtual | ~PropertyNormalList () |
Modify | |
void | removeIndices (const std::vector< unsigned long > &) |
void | transform (const Base::Matrix4D &rclMat) |
Static Public Member Functions | |
static void * | create (void) |
static Base::Type | getClassTypeId (void) |
static void | init (void) |
Own class to distinguish from real vector list.
Definition at line 82 of file Properties.h.
Points::PropertyNormalList::PropertyNormalList | ( | ) | [inline] |
Definition at line 87 of file Properties.h.
virtual Points::PropertyNormalList::~PropertyNormalList | ( | ) | [inline, virtual] |
Definition at line 90 of file Properties.h.
void * Points::PropertyNormalList::create | ( | void | ) | [static] |
Reimplemented from App::PropertyVectorList.
Definition at line 46 of file Properties.cpp.
Base::Type Points::PropertyNormalList::getClassTypeId | ( | void | ) | [static] |
Reimplemented from App::PropertyVectorList.
Definition at line 46 of file Properties.cpp.
Referenced by PointsGui::ViewProviderPoints::getDisplayModes(), and PointsGui::ViewProviderPoints::setDisplayMode().
Base::Type Points::PropertyNormalList::getTypeId | ( | void | ) | const [virtual] |
Reimplemented from App::PropertyVectorList.
Definition at line 46 of file Properties.cpp.
void Points::PropertyNormalList::init | ( | void | ) | [static] |
Reimplemented from App::PropertyVectorList.
Definition at line 46 of file Properties.cpp.
Referenced by initPoints().
void PropertyNormalList::removeIndices | ( | const std::vector< unsigned long > & | uIndices | ) |
Definition at line 106 of file Properties.cpp.
References App::PropertyVectorList::getValues(), RobotExample::pos, and App::PropertyVectorList::setValues().
void PropertyNormalList::transform | ( | const Base::Matrix4D & | rclMat | ) |
Definition at line 78 of file Properties.cpp.
References App::PropertyVectorList::getSize(), App::PropertyVectorList::set1Value(), Base::Matrix4D::setToUnity(), and KDL::sqrt().