App::PropertyMaterial Class Reference

Material properties This is the father of all properties handling colors. More...

#include <PropertyStandard.h>

Inheritance diagram for App::PropertyMaterial:
App::Property Base::Persistence Base::BaseClass

List of all members.

Public Member Functions

virtual PropertyCopy (void) const
 Returns a new copy of the property (mainly for Undo/Redo and transactions).
virtual unsigned int getMemSize (void) const
 This method is used to get the size of objects It is not meant to have the exact size, it is more or less an estimation which runs fast! Is it two bytes or a GB? This method is defined in Base::Persistence.
virtual PyObjectgetPyObject (void)
 This method returns the Python wrapper for a C++ object.
virtual Base::Type getTypeId (void) const
const MaterialgetValue (void) const
 This method returns a string representation of the property.
virtual void Paste (const Property &from)
 PropertyMaterial ()
 A constructor.
virtual void Restore (Base::XMLReader &reader)
 This method is used to restore properties from an XML document.
virtual void Save (Base::Writer &writer) const
 This method is used to save properties to an XML document.
void setAmbientColor (const Color &col)
void setDiffuseColor (const Color &col)
void setEmmisiveColor (const Color &col)
virtual void setPyObject (PyObject *)
void setShininess (float)
void setSpecularColor (const Color &col)
void setTransparency (float)
void setValue (const Material &mat)
 Sets the property.
 ~PropertyMaterial ()
 A destructor.

Static Public Member Functions

static void * create (void)
static Base::Type getClassTypeId (void)
static void init (void)

Detailed Description

Material properties This is the father of all properties handling colors.

Definition at line 702 of file PropertyStandard.h.


Constructor & Destructor Documentation

PropertyMaterial::PropertyMaterial (  ) 

A constructor.

A more elaborate description of the constructor.

Definition at line 1716 of file PropertyStandard.cpp.

Referenced by Copy().

PropertyMaterial::~PropertyMaterial (  ) 

A destructor.

A more elaborate description of the destructor.

Definition at line 1721 of file PropertyStandard.cpp.


Member Function Documentation

Property * PropertyMaterial::Copy ( void   )  const [virtual]

Returns a new copy of the property (mainly for Undo/Redo and transactions).

Implements App::Property.

Definition at line 1823 of file PropertyStandard.cpp.

References draftTools::p, and PropertyMaterial().

void * App::PropertyMaterial::create ( void   )  [static]

Reimplemented from App::Property.

Definition at line 1714 of file PropertyStandard.cpp.

Base::Type App::PropertyMaterial::getClassTypeId ( void   )  [static]
virtual unsigned int App::PropertyMaterial::getMemSize ( void   )  const [inline, virtual]

This method is used to get the size of objects It is not meant to have the exact size, it is more or less an estimation which runs fast! Is it two bytes or a GB? This method is defined in Base::Persistence.

See also:
Base::Persistence

Reimplemented from App::Property.

Definition at line 743 of file PropertyStandard.h.

PyObject * PropertyMaterial::getPyObject ( void   )  [virtual]

This method returns the Python wrapper for a C++ object.

It's in the responsibility of the programmer to do the correct reference counting. Basically there are two ways how to implement that: Either always return a new Python object then reference counting is not a matter or return always the same Python object then the reference counter must be incremented by one. However, it's absolutely forbidden to return always the same Python object without incrementing the reference counter.

The default implementation returns 'None'.

Reimplemented from Base::BaseClass.

Definition at line 1780 of file PropertyStandard.cpp.

Base::Type App::PropertyMaterial::getTypeId ( void   )  const [virtual]

Reimplemented from App::Property.

Definition at line 1714 of file PropertyStandard.cpp.

const Material & PropertyMaterial::getValue ( void   )  const
void App::PropertyMaterial::init ( void   )  [static]

Reimplemented from App::Property.

Definition at line 1714 of file PropertyStandard.cpp.

void PropertyMaterial::Paste ( const Property from  )  [virtual]
void PropertyMaterial::Restore ( Base::XMLReader  )  [virtual]

This method is used to restore properties from an XML document.

It uses the XMLReader class, which bases on SAX, to read the in Save() written information. Again the Vector as an example:

 void PropertyVector::Restore(Base::XMLReader &reader)
 {
   // read my Element
   reader.readElement("PropertyVector");
   // get the value of my Attribute
   _cVec.x = (float)reader.getAttributeAsFloat("valueX");
   _cVec.y = (float)reader.getAttributeAsFloat("valueY");
   _cVec.z = (float)reader.getAttributeAsFloat("valueZ");
 }

Implements Base::Persistence.

Definition at line 1808 of file PropertyStandard.cpp.

References App::Property::aboutToSetValue(), App::Material::ambientColor, App::Material::diffuseColor, App::Material::emissiveColor, Base::XMLReader::getAttributeAsFloat(), Base::XMLReader::getAttributeAsUnsigned(), App::Property::hasSetValue(), Base::XMLReader::readElement(), App::Color::setPackedValue(), App::Material::shininess, App::Material::specularColor, and App::Material::transparency.

void PropertyMaterial::Save ( Base::Writer  )  const [virtual]

This method is used to save properties to an XML document.

A good example you'll find in PropertyStandard.cpp, e.g. the vector:

  void PropertyVector::Save (Writer &writer) const
  {
     writer << writer.ind() << "<PropertyVector valueX=\"" <<  _cVec.x <<
                                            "\" valueY=\"" <<  _cVec.y <<
                                            "\" valueZ=\"" <<  _cVec.z <<"\"/>" << endl;
  }

The writer.ind() expression writes the indention, just for pretty printing of the XML. As you see, the writing of the XML document is not done with a DOM implementation because of performance reasons. Therefore the programmer has to take care that a valid XML document is written. This means closing tags and writing UTF-8.

See also:
Base::Writer

Implements Base::Persistence.

Definition at line 1797 of file PropertyStandard.cpp.

References App::Material::ambientColor, App::Material::diffuseColor, App::Material::emissiveColor, App::Color::getPackedValue(), Base::Writer::ind(), App::Material::shininess, App::Material::specularColor, Base::Writer::Stream(), and App::Material::transparency.

void PropertyMaterial::setAmbientColor ( const Color col  ) 
void PropertyMaterial::setDiffuseColor ( const Color col  ) 
void PropertyMaterial::setEmmisiveColor ( const Color col  ) 
void PropertyMaterial::setPyObject ( PyObject value  )  [virtual]

Reimplemented from Base::BaseClass.

Definition at line 1785 of file PropertyStandard.cpp.

References draftlibs::dxfReader::error(), setValue(), and App::MaterialPy::Type.

void PropertyMaterial::setShininess ( float  val  ) 
void PropertyMaterial::setSpecularColor ( const Color col  ) 
void PropertyMaterial::setTransparency ( float  val  ) 
void PropertyMaterial::setValue ( const Material mat  ) 

The documentation for this class was generated from the following files:

Generated on Wed Nov 23 19:01:45 2011 for FreeCAD by  doxygen 1.6.1