#include "PreCompiled.h"
#include <sstream>
#include <Inventor/SbBox.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/elements/SoLightModelElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/misc/SoState.h>
#include <string.h>
#include <iostream>
#include "SoFCBoundingBox.h"
Go to the source code of this file.
Functions | |
SO_NODE_SOURCE (SoSkipBoundingGroup) | |
SO_NODE_SOURCE (SoFCBoundingBox) | |
Variables | |
static const int32_t | bBoxEdges [36] |
static const int32_t | bBoxVerts [8][3] |
SO_NODE_SOURCE | ( | SoSkipBoundingGroup | ) |
SO_NODE_SOURCE | ( | SoFCBoundingBox | ) |
const int32_t bBoxEdges[36] [static] |
{ 0,1,-1, 1,2,-1, 2,3,-1, 3,0,-1, 4,5,-1, 5,6,-1, 6,7,-1, 7,4,-1, 0,4,-1, 1,5,-1, 2,6,-1, 3,7,-1 }
Definition at line 62 of file SoFCBoundingBox.cpp.
Referenced by Gui::SoFCBoundingBox::SoFCBoundingBox().
const int32_t bBoxVerts[8][3] [static] |
{ {0, 0, 0}, {1, 0, 0}, {1, 1, 0}, {0, 1, 0}, {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1} }
Definition at line 49 of file SoFCBoundingBox.cpp.
Referenced by Gui::SoFCBoundingBox::GLRender().