#include "PreCompiled.h"#include <sstream>#include <Inventor/SbBox.h>#include <Inventor/SoPrimitiveVertex.h>#include <Inventor/actions/SoGLRenderAction.h>#include <Inventor/bundles/SoMaterialBundle.h>#include <Inventor/elements/SoLightModelElement.h>#include <Inventor/elements/SoLazyElement.h>#include <Inventor/elements/SoMaterialBindingElement.h>#include <Inventor/elements/SoModelMatrixElement.h>#include <Inventor/misc/SoState.h>#include <string.h>#include <iostream>#include "SoFCBoundingBox.h"Go to the source code of this file.
Functions | |
| SO_NODE_SOURCE (SoSkipBoundingGroup) | |
| SO_NODE_SOURCE (SoFCBoundingBox) | |
Variables | |
| static const int32_t | bBoxEdges [36] |
| static const int32_t | bBoxVerts [8][3] |
| SO_NODE_SOURCE | ( | SoSkipBoundingGroup | ) |
| SO_NODE_SOURCE | ( | SoFCBoundingBox | ) |
const int32_t bBoxEdges[36] [static] |
{
0,1,-1, 1,2,-1, 2,3,-1, 3,0,-1,
4,5,-1, 5,6,-1, 6,7,-1, 7,4,-1,
0,4,-1, 1,5,-1, 2,6,-1, 3,7,-1
}
Definition at line 62 of file SoFCBoundingBox.cpp.
Referenced by Gui::SoFCBoundingBox::SoFCBoundingBox().
const int32_t bBoxVerts[8][3] [static] |
{
{0, 0, 0},
{1, 0, 0},
{1, 1, 0},
{0, 1, 0},
{0, 0, 1},
{1, 0, 1},
{1, 1, 1},
{0, 1, 1}
}
Definition at line 49 of file SoFCBoundingBox.cpp.
Referenced by Gui::SoFCBoundingBox::GLRender().
1.6.1