#include <Triangulation.h>
Public Member Functions | |
| QuasiDelaunayTriangulator () | |
| ~QuasiDelaunayTriangulator () | |
Protected Member Functions | |
| bool | Triangulate () |
| Computes the triangulation of a polygon. | |
Definition at line 145 of file Triangulation.h.
| QuasiDelaunayTriangulator::QuasiDelaunayTriangulator | ( | ) |
Definition at line 374 of file Triangulation.cpp.
| QuasiDelaunayTriangulator::~QuasiDelaunayTriangulator | ( | ) |
Definition at line 378 of file Triangulation.cpp.
| bool QuasiDelaunayTriangulator::Triangulate | ( | ) | [protected, virtual] |
Computes the triangulation of a polygon.
The resulting facets can be accessed by GetTriangles() or GetFacets().
Reimplemented from MeshCore::EarClippingTriangulator.
Definition at line 382 of file Triangulation.cpp.
References MeshCore::MeshFacet::_aulPoints, MeshCore::AbstractPolygonTriangulator::_facets, MeshCore::AbstractPolygonTriangulator::_points, SketcherExample::f, MeshCore::MeshGeomFacet::MaximumAngle(), MeshCore::MeshFacet::Side(), and MeshCore::EarClippingTriangulator::Triangulate().
1.6.1