App::PropertyFloatList Class Reference

#include <PropertyStandard.h>

Inheritance diagram for App::PropertyFloatList:
App::PropertyLists App::Property Base::Persistence Base::BaseClass Points::PropertyGreyValueList

List of all members.

Public Member Functions

virtual PropertyCopy (void) const
 Returns a new copy of the property (mainly for Undo/Redo and transactions).
virtual unsigned int getMemSize (void) const
 This method is used to get the size of objects It is not meant to have the exact size, it is more or less an estimation which runs fast! Is it two bytes or a GB? This method is defined in Base::Persistence.
virtual PyObjectgetPyObject (void)
 This method returns the Python wrapper for a C++ object.
virtual int getSize (void) const
virtual Base::Type getTypeId (void) const
const std::vector< float > & getValues (void) const
float operator[] (const int idx) const
 index operator
virtual void Paste (const Property &from)
 PropertyFloatList ()
 A constructor.
virtual void Restore (Base::XMLReader &reader)
 This method is used to restore properties from an XML document.
virtual void RestoreDocFile (Base::Reader &reader)
 This method is used to restore large amounts of data from a file In this method you simply stream in your with SaveDocFile() saved data.
virtual void Save (Base::Writer &writer) const
 This method is used to save properties to an XML document.
virtual void SaveDocFile (Base::Writer &writer) const
 This method is used to save large amounts of data to a binary file.
void set1Value (const int idx, float value)
virtual void setPyObject (PyObject *)
virtual void setSize (int newSize)
void setValue (float)
 Sets the property.
void setValues (const std::vector< float > &values)
virtual ~PropertyFloatList ()
 A destructor.

Static Public Member Functions

static void * create (void)
static Base::Type getClassTypeId (void)
static void init (void)

Detailed Description

Definition at line 400 of file PropertyStandard.h.


Constructor & Destructor Documentation

PropertyFloatList::PropertyFloatList (  ) 

A constructor.

A more elaborate description of the constructor.

Definition at line 887 of file PropertyStandard.cpp.

Referenced by Copy().

PropertyFloatList::~PropertyFloatList (  )  [virtual]

A destructor.

A more elaborate description of the destructor.

Definition at line 892 of file PropertyStandard.cpp.


Member Function Documentation

Property * PropertyFloatList::Copy ( void   )  const [virtual]

Returns a new copy of the property (mainly for Undo/Redo and transactions).

Implements App::Property.

Definition at line 1012 of file PropertyStandard.cpp.

References draftTools::p, and PropertyFloatList().

void * App::PropertyFloatList::create ( void   )  [static]

Reimplemented from App::PropertyLists.

Reimplemented in Points::PropertyGreyValueList.

Definition at line 881 of file PropertyStandard.cpp.

Base::Type App::PropertyFloatList::getClassTypeId ( void   )  [static]

Reimplemented from App::PropertyLists.

Reimplemented in Points::PropertyGreyValueList.

Definition at line 881 of file PropertyStandard.cpp.

unsigned int PropertyFloatList::getMemSize ( void   )  const [virtual]

This method is used to get the size of objects It is not meant to have the exact size, it is more or less an estimation which runs fast! Is it two bytes or a GB? This method is defined in Base::Persistence.

See also:
Base::Persistence

Reimplemented from App::Property.

Definition at line 1026 of file PropertyStandard.cpp.

PyObject * PropertyFloatList::getPyObject ( void   )  [virtual]

This method returns the Python wrapper for a C++ object.

It's in the responsibility of the programmer to do the correct reference counting. Basically there are two ways how to implement that: Either always return a new Python object then reference counting is not a matter or return always the same Python object then the reference counter must be incremented by one. However, it's absolutely forbidden to return always the same Python object without incrementing the reference counter.

The default implementation returns 'None'.

Reimplemented from Base::BaseClass.

Definition at line 925 of file PropertyStandard.cpp.

References getSize().

int PropertyFloatList::getSize ( void   )  const [virtual]
Base::Type App::PropertyFloatList::getTypeId ( void   )  const [virtual]

Reimplemented from App::PropertyLists.

Reimplemented in Points::PropertyGreyValueList.

Definition at line 881 of file PropertyStandard.cpp.

const std::vector<float>& App::PropertyFloatList::getValues ( void   )  const [inline]
void App::PropertyFloatList::init ( void   )  [static]

Reimplemented from App::PropertyLists.

Reimplemented in Points::PropertyGreyValueList.

Definition at line 881 of file PropertyStandard.cpp.

float App::PropertyFloatList::operator[] ( const int  idx  )  const [inline]

index operator

Definition at line 426 of file PropertyStandard.h.

void PropertyFloatList::Paste ( const Property from  )  [virtual]
void PropertyFloatList::Restore ( Base::XMLReader  )  [virtual]

This method is used to restore properties from an XML document.

It uses the XMLReader class, which bases on SAX, to read the in Save() written information. Again the Vector as an example:

 void PropertyVector::Restore(Base::XMLReader &reader)
 {
   // read my Element
   reader.readElement("PropertyVector");
   // get the value of my Attribute
   _cVec.x = (float)reader.getAttributeAsFloat("valueX");
   _cVec.y = (float)reader.getAttributeAsFloat("valueY");
   _cVec.z = (float)reader.getAttributeAsFloat("valueZ");
 }

Implements Base::Persistence.

Definition at line 979 of file PropertyStandard.cpp.

References Base::XMLReader::addFile(), DrawingExample::file, Base::XMLReader::getAttribute(), and Base::XMLReader::readElement().

void PropertyFloatList::RestoreDocFile ( Base::Reader  )  [virtual]

This method is used to restore large amounts of data from a file In this method you simply stream in your with SaveDocFile() saved data.

Again you have to apply for the call of this method in the Restore() call:

 void PropertyMeshKernel::Restore(Base::XMLReader &reader)
 {
   reader.readElement("Mesh");
   std::string file (reader.getAttribute("file") );
 
   if(file == "")
   {
     // read XML
     MeshCore::MeshDocXML restorer(*_pcMesh);
     restorer.Restore(reader);
   }else{
     // initate a file read
     reader.addFile(file.c_str(),this);
  }
 }

After you issued the reader.addFile() your RestoreDocFile() is called:

 void PropertyMeshKernel::RestoreDocFile(Base::Reader &reader)
 {
     _pcMesh->Read( reader );
 }
See also:
Base::Reader,Base::XMLReader

Reimplemented from Base::Persistence.

Definition at line 1000 of file PropertyStandard.cpp.

References setValues().

void PropertyFloatList::Save ( Base::Writer  )  const [virtual]

This method is used to save properties to an XML document.

A good example you'll find in PropertyStandard.cpp, e.g. the vector:

  void PropertyVector::Save (Writer &writer) const
  {
     writer << writer.ind() << "<PropertyVector valueX=\"" <<  _cVec.x <<
                                            "\" valueY=\"" <<  _cVec.y <<
                                            "\" valueZ=\"" <<  _cVec.z <<"\"/>" << endl;
  }

The writer.ind() expression writes the indention, just for pretty printing of the XML. As you see, the writing of the XML document is not done with a DOM implementation because of performance reasons. Therefore the programmer has to take care that a valid XML document is written. This means closing tags and writing UTF-8.

See also:
Base::Writer

Implements Base::Persistence.

Definition at line 963 of file PropertyStandard.cpp.

References Base::Writer::addFile(), Base::Writer::decInd(), App::Property::getName(), getSize(), Base::Writer::incInd(), Base::Writer::ind(), Base::Writer::isForceXML(), and Base::Writer::Stream().

void PropertyFloatList::SaveDocFile ( Base::Writer  )  const [virtual]

This method is used to save large amounts of data to a binary file.

Sometimes it makes no sense to write property data as XML. In case the amount of data is too big or the data type has a more effective way to save itself. In this cases it is possible to write the data in a seperate file inside the document archive. In case you want do so you have to re-implement SaveDocFile(). First, you have to inform the framework in Save() that you want do so. Here an example from the Mesh module which can save a (pontetionaly big) triangle mesh:

 void PropertyMeshKernel::Save (Base::Writer &writer) const
 {
   if (writer.isForceXML())
   {
     writer << writer.ind() << "<Mesh>" << std::endl;
     MeshCore::MeshDocXML saver(*_pcMesh);
     saver.Save(writer);
   }else{
    writer << writer.ind() << "<Mesh file=\"" << writer.addFile("MeshKernel.bms", this) << "\"/>" << std::endl;
 }

The writer.isForceXML() is an indication to force you to write XML. Regardless of size and effectivness. The second part informs the Base::writer through writer.addFile("MeshKernel.bms", this) that this object wants to write a file with the given name. The method addFile() returns a unique name that then is written in the XML stream. This allows your RestoreDocFile() method to identify and read the file again. Later your SaveDocFile() method is called as many times as you issued the addFile() call:

 void PropertyMeshKernel::SaveDocFile (Base::Writer &writer) const
 {
     _pcMesh->Write( writer );
 }

In this method you can simply stream your content to the file (Base::Writer inheriting from ostream).

Reimplemented from Base::Persistence.

Definition at line 990 of file PropertyStandard.cpp.

References getSize(), and Base::Writer::Stream().

void App::PropertyFloatList::set1Value ( const int  idx,
float  value 
) [inline]

Definition at line 429 of file PropertyStandard.h.

void PropertyFloatList::setPyObject ( PyObject value  )  [virtual]

Reimplemented from Base::BaseClass.

Definition at line 933 of file PropertyStandard.cpp.

References draftlibs::dxfReader::error(), setValue(), and setValues().

void PropertyFloatList::setSize ( int  newSize  )  [virtual]

Implements App::PropertyLists.

Definition at line 900 of file PropertyStandard.cpp.

void PropertyFloatList::setValue ( float  lValue  ) 

Sets the property.

Definition at line 910 of file PropertyStandard.cpp.

References App::Property::aboutToSetValue(), and App::Property::hasSetValue().

Referenced by setPyObject().

void PropertyFloatList::setValues ( const std::vector< float > &  values  ) 

The documentation for this class was generated from the following files:

Generated on Wed Nov 23 19:01:44 2011 for FreeCAD by  doxygen 1.6.1